- OBTimer(OBTimerQueueManager *m, OBTimeoutHandler h, OBTimeoutData d);
- //! Destroys the OBTimer object
- virtual ~OBTimer();
-
- //! Fires the timer, calling its OBTimeoutHandler
- void fireTimeout();
-
- //! Returns if the OBTimer is started and timing
- inline bool isTiming() const { return timing; }
- //! Returns if the OBTimer is going to repeat
- inline bool isRecurring() const { return recur; }
-
- //! Gets the amount of time the OBTimer should last before firing
- inline const timeval &getTimeout() const { return _timeout; }
- //! Gets the time at which the OBTimer started
- inline const timeval &getStartTime() const { return _start; }
-
- //! Gets the amount of time left before the OBTimer fires
- timeval timeRemaining(const timeval &tm) const;
- //! Returns if the OBTimer is past its timeout time, and should fire
+ Timer(TimerQueueManager *m, TimeoutHandler h, TimeoutData d);
+ //! Destroys the Timer object
+ virtual ~Timer();
+
+ //! Fires the timer, calling its TimeoutHandler
+ void fire();
+
+ //! Returns if the Timer is started and timing
+ inline bool timing() const { return _timing; }
+ //! Returns if the Timer is going to repeat
+ inline bool recurring() const { return _recur; }
+
+ //! Gets the amount of time the Timer should last before firing
+ inline const timeval &timeout() const { return _timeout; }
+ //! Gets the time at which the Timer started
+ inline const timeval &startTime() const { return _start; }
+
+ //! Gets the amount of time left before the Timer fires
+ timeval remainingTime(const timeval &tm) const;
+ //! Returns if the Timer is past its timeout time, and should fire