- int w = sf.width(), h = sf.height();
-
- const ScreenInfo *info = display->screenInfo(_screen);
- XImage *im = XCreateImage(**display, info->visual(), info->depth(),
- ZPixmap, 0, NULL, w, h, 32, 0);
-
- pixel32 *data = new pixel32[sf.height()*sf.width()];
- pixel32 current;
- pixel32 *dp = data;
- float dr, dg, db;
- unsigned int r,g,b;
-
- dr = (float)(texture.secondary_color().red() - texture.color().red());
- dr/= (float)sf.height();
-
- dg = (float)(texture.secondary_color().green() - texture.color().green());
- dg/= (float)sf.height();
-
- db = (float)(texture.secondary_color().blue() - texture.color().blue());
- db/= (float)sf.height();
-
- for (int y = 0; y < h; ++y) {
- r = texture.color().red() + (int)(dr * y);
- g = texture.color().green() + (int)(dg * y);
- b = texture.color().blue() + (int)(db * y);
- current = (r << 16)
- + (g << 8)
- + b;
- for (int x = 0; x < w; ++x, dp ++)
- *dp = current;
- }
-
- im->data = (char*) data;
-
- sf.setPixmap(im);
-
- delete [] im->data;
- im->data = NULL;
- XDestroyImage(im);
-}
-
-void TrueRenderControl::drawBackground(Surface& sf,
- const RenderTexture &texture) const
-{
- assert(_screen == sf._screen);
- assert(_screen == texture.color().screen());
-
- if (texture.gradient() == RenderTexture::Solid) {
- drawSolidBackground(sf, texture);
- } else {
- drawGradientBackground(sf, texture);
+ const ScreenInfo *info = display->screenInfo(_screen);
+ if (!XAllocColor(**display, info->colormap(), color)) {
+ fprintf(stderr, "TrueRenderControl: color alloc error: rgb:%x/%x/%x\n",
+ color->red & 0xff, color->green & 0xff, color->blue & 0xff);
+ color->pixel = 0;