- XImage *im = XCreateImage(**display, info->visual(), info->depth(),
- ZPixmap, 0, NULL, w, h, 32, 0);
-
- pixel32 *data = new pixel32[sf.height()*sf.width()];
- pixel32 current;
- pixel32 *dp = data;
- float dr, dg, db;
- unsigned int r,g,b;
-//XXX: move this to seperate vgrad function
- dr = (float)(texture.secondary_color().red() - texture.color().red());
- dr/= (float)sf.height();
-
- dg = (float)(texture.secondary_color().green() - texture.color().green());
- dg/= (float)sf.height();
-
- db = (float)(texture.secondary_color().blue() - texture.color().blue());
- db/= (float)sf.height();
-
- for (y = 0; y < h; ++y) {
- r = texture.color().red() + (int)(dr * y);
- g = texture.color().green() + (int)(dg * y);
- b = texture.color().blue() + (int)(db * y);
- current = (r << 16)
- + (g << 8)
- + b;
- for (x = 0; x < w; ++x, dp ++)
- *dp = current;
- }
-//XXX: end of vgrad
-
- if (texture.relief() == RenderTexture::Flat && texture.border()) {
- r = texture.borderColor().red();
- g = texture.borderColor().green();
- b = texture.borderColor().blue();
- current = (r << 16)
- + (g << 8)
- + b;
- for (off = 0, x = 0; x < w; ++x, off++) {
- *(data + off) = current;
- *(data + off + ((h-1) * w)) = current;
- }
- for (off = 0, x = 0; x < h; ++x, off++) {
- *(data + (off * w)) = current;
- *(data + (off * w) + w - 1) = current;
- }
- }
-
- if (texture.relief() != RenderTexture::Flat) {
- if (texture.bevel() == RenderTexture::Bevel1) {
- for (off = 1, x = 1; x < w - 1; ++x, off++)
- highlight(data + off,
- data + off + (h-1) * w,
- texture.relief()==RenderTexture::Raised);
- for (off = 0, x = 0; x < h; ++x, off++)
- highlight(data + off * w,
- data + off * w + w - 1,
- texture.relief()==RenderTexture::Raised);
- }
-
- if (texture.bevel() == RenderTexture::Bevel2) {
- for (off = 2, x = 2; x < w - 2; ++x, off++)
- highlight(data + off + w,
- data + off + (h-2) * w,
- texture.relief()==RenderTexture::Raised);
- for (off = 1, x = 1; x < h-1; ++x, off++)
- highlight(data + off * w + 1,
- data + off * w + w - 2,
- texture.relief()==RenderTexture::Raised);
- }
- }
-
-//XXX: any dithering should be done now
- im->data = (char*) data;
-
- sf.setPixmap(im);
-
- delete [] im->data;
- im->data = NULL;
- XDestroyImage(im);
-}
-
-void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
-{
- int r, g, b;
-
- pixel32 *up, *down;
- if (raised) {
- up = x;
- down = y;
- } else {
- up = y;
- down = x;
- }
- r = (*up >> 16) & 0xFF;
- r += r >> 1;
- g = (*up >> 8) & 0xFF;
- g += g >> 1;
- b = *up & 0xFF;
- b += b >> 1;
- if (r > 255) r = 255;
- if (g > 255) r = 255;
- if (b > 255) r = 255;
- *up = (r << 16) + (g << 8) + b;
-
- r = (*down >> 16) & 0xFF;
- r = (r >> 1) + (r >> 2);
- g = (*down >> 8) & 0xFF;
- g = (g >> 1) + (g >> 2);
- b = *down & 0xFF;
- b = (b >> 1) + (b >> 2);
- *down = (r << 16) + (g << 8) + b;
-}
-void TrueRenderControl::drawBackground(Surface& sf,
- const RenderTexture &texture) const
-{
- assert(_screen == sf._screen);
- assert(_screen == texture.color().screen());
-
- if (texture.gradient() == RenderTexture::Solid) {
- drawSolidBackground(sf, texture);
- } else {
- drawGradientBackground(sf, texture);