+static int skip_enter = 0;
+
+static void focus_fallback(guint desk, gboolean warp)
+{
+ GList *it;
+
+ for (it = focus_order[desk]; it != NULL; it = it->next)
+ if (client_focus(it->data)) {
+ if (warp) { /* XXX make this configurable */
+ XEvent e;
+ Client *c = it->data;
+
+ /* skip the next enter event from the desktop switch so focus
+ doesn't skip briefly to what was under the pointer */
+ if (XCheckTypedEvent(ob_display, EnterNotify, &e)) {
+ XPutBackEvent(ob_display, &e);
+ /* XXX WERE NOT SKIPPING THEM ALL@&*)! */
+ g_message("Skip");
+ ++skip_enter;
+ }
+
+ /* I have to do this warp twice! Otherwise windows dont get
+ Enter/Leave events when i warp on a desktop switch! */
+ XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0,
+ c->area.width / 2, c->area.height / 2);
+ XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0,
+ c->area.width / 2, c->area.height / 2);
+ }
+ break;
+ }
+}
+
+static void events(ObEvent *e, void *foo)
+{
+ switch (e->type) {
+ case Event_Client_Mapped:
+ /* focus new normal windows */
+ if (client_normal(e->data.c.client))
+ client_focus(e->data.c.client);
+ break;
+
+ case Event_Ob_Desktop:
+ /* focus the next available target */
+ focus_fallback(e->data.o.num[0], TRUE);
+ break;
+
+ case Event_Client_Unfocus:
+ /* dont do this shit with sloppy focus... */
+ /*
+ /\* nothing is left with focus! *\/
+ if (focus_client == NULL)
+ /\* focus the next available target *\/
+ focus_fallback(screen_desktop, FALSE);
+ */
+ break;
+
+ case Event_X_EnterNotify:
+ if (skip_enter)
+ --skip_enter;
+ else if (e->data.x.client && client_normal(e->data.x.client))
+ client_focus(e->data.x.client);
+ break;
+
+ default:
+ g_assert_not_reached();
+ }
+}
+
+void plugin_startup()