-static void fire_button(MouseAction a, Context context, Client *c, guint state,
+static void fire_button(MouseAction a, Context context, ObClient *c, guint state,
-static void fire_motion(MouseAction a, Context context, Client *c,
+static void fire_motion(MouseAction a, Context context, ObClient *c,
guint state, guint button, int x_root, int y_root,
guint32 corner)
{
guint state, guint button, int x_root, int y_root,
guint32 corner)
{
context = frame_context(e->data.x.client,
e->data.x.e->xbutton.window);
context = frame_context(e->data.x.client,
e->data.x.e->xbutton.window);
- if (!button) {
- px = e->data.x.e->xbutton.x_root;
- py = e->data.x.e->xbutton.y_root;
- button = e->data.x.e->xbutton.button;
- state = e->data.x.e->xbutton.state;
- }
+ px = e->data.x.e->xbutton.x_root;
+ py = e->data.x.e->xbutton.y_root;
+ button = e->data.x.e->xbutton.button;
+ state = e->data.x.e->xbutton.state;
fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,