fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button,
e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button,
e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);