+static int threshold;
+static int dclicktime;
+/*
+
+<context name="Titlebar">
+ <mousebind button="Left" action="Press">
+ <action name="Raise"></action>
+ </mousebind>
+</context>
+
+*/
+
+static void parse_xml(xmlDocPtr doc, xmlNodePtr node, void *d)
+{
+ xmlNodePtr n, nbut, nact;
+ char *buttonstr;
+ char *contextstr;
+ MouseAction mact;
+ Action *action;
+
+ node = node->xmlChildrenNode;
+
+ if ((n = parse_find_node("dragThreshold", node)))
+ threshold = parse_int(doc, n);
+ if ((n = parse_find_node("doubleClickTime", node)))
+ dclicktime = parse_int(doc, n);
+
+ n = parse_find_node("context", node);
+ while (n) {
+ if (!parse_attr_string("name", n, &contextstr))
+ goto next_n;
+ nbut = parse_find_node("mousebind", n->xmlChildrenNode);
+ while (nbut) {
+ if (!parse_attr_string("button", nbut, &buttonstr))
+ goto next_nbut;
+ if (parse_attr_contains("press", nbut, "action"))
+ mact = MouseAction_Press;
+ else if (parse_attr_contains("release", nbut, "action"))
+ mact = MouseAction_Release;
+ else if (parse_attr_contains("click", nbut, "action"))
+ mact = MouseAction_Click;
+ else if (parse_attr_contains("doubleclick", nbut,"action"))
+ mact = MouseAction_DClick;
+ else if (parse_attr_contains("drag", nbut, "action"))
+ mact = MouseAction_Motion;
+ else
+ goto next_nbut;
+ nact = parse_find_node("action", nbut->xmlChildrenNode);
+ while (nact) {
+ if ((action = action_parse(doc, nact))) {
+ /* validate that its okay for a mouse binding*/
+ if (mact == MouseAction_Motion) {
+ if (action->func != action_moveresize ||
+ action->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move_keyboard ||
+ action->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_size_keyboard) {
+ action_free(action);
+ action = NULL;
+ }
+ } else {
+ if (action->func == action_moveresize &&
+ action->data.moveresize.corner !=
+ prop_atoms.net_wm_moveresize_move_keyboard &&
+ action->data.moveresize.corner !=
+ prop_atoms.net_wm_moveresize_size_keyboard) {
+ action_free(action);
+ action = NULL;
+ }
+ }
+ if (action)
+ mbind(buttonstr, contextstr, mact, action);
+ }
+ nact = parse_find_node("action", nact->next);
+ }
+ g_free(buttonstr);
+ next_nbut:
+ nbut = parse_find_node("mousebind", nbut->next);
+ }
+ g_free(contextstr);
+ next_n:
+ n = parse_find_node("context", n->next);
+ }
+}
+
+void plugin_setup_config()
+{
+ threshold = 3;
+ dclicktime = 200;
+ parse_register("mouse", parse_xml, NULL);
+}
+
+/* Array of GSList*s of PointerBinding*s. */
+static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
+
+static void grab_for_client(ObClient *client, gboolean grab)
+{
+ int i;
+ GSList *it;
+
+ for (i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i)
+ for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ /* grab/ungrab the button */
+ MouseBinding *b = it->data;
+ Window win;
+ int mode;
+ unsigned int mask;
+
+ if (i == OB_FRAME_CONTEXT_FRAME) {
+ win = client->frame->window;
+ mode = GrabModeAsync;
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+ } else if (i == OB_FRAME_CONTEXT_CLIENT) {
+ win = client->frame->plate;
+ mode = GrabModeSync; /* this is handled in event */
+ mask = ButtonPressMask; /* can't catch more than this with Sync
+ mode the release event is
+ manufactured in event() */
+ } else continue;
+
+ if (grab)
+ grab_button_full(b->button, b->state, win, mask, mode, None);
+ else
+ ungrab_button(b->button, b->state, win);
+ }
+}
+
+static void grab_all_clients(gboolean grab)
+{
+ GList *it;
+
+ for (it = client_list; it != NULL; it = it->next)
+ grab_for_client(it->data, grab);
+}
+
+static void clearall()
+{
+ int i;
+ GSList *it;
+
+ for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
+ for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ int j;
+
+ MouseBinding *b = it->data;
+ for (j = 0; j < NUM_MOUSEACTION; ++j) {
+ GSList *it;
+ for (it = b->actions[j]; it; it = it->next) {
+ action_free(it->data);
+ }
+ g_slist_free(b->actions[j]);
+ }
+ g_free(b);
+ }
+ g_slist_free(bound_contexts[i]);
+ }
+}
+
+static void fire_button(MouseAction a, ObFrameContext context,
+ ObClient *c, guint state,
+ guint button, int x, int y)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = bound_contexts[context]; it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ for (it = b->actions[a]; it; it = it->next) {
+ Action *act = it->data;
+ if (act->func != NULL) {
+ act->data.any.c = c;
+
+ g_assert(act->func != action_moveresize);
+
+ if (act->func == action_showmenu) {
+ act->data.showmenu.x = x;
+ act->data.showmenu.y = y;
+ }
+
+ act->func(&act->data);
+ }
+ }
+}
+
+static void fire_motion(MouseAction a, ObFrameContext context, ObClient *c,
+ guint state, guint button, int x_root, int y_root,
+ guint32 corner)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = bound_contexts[context]; it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ for (it = b->actions[a]; it; it = it->next) {
+ Action *act = it->data;
+ if (act->func != NULL) {
+ act->data.any.c = c;
+
+ if (act->func == action_moveresize) {
+ act->data.moveresize.x = x_root;
+ act->data.moveresize.y = y_root;
+ act->data.moveresize.button = button;
+ if (!(act->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move ||
+ act->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move_keyboard ||
+ act->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_size_keyboard))
+ act->data.moveresize.corner = corner;
+ } else
+ g_assert_not_reached();
+
+ act->func(&act->data);
+ }
+ }
+}
+
+static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+{
+ if (x - cx < cw / 2) {
+ if (y - cy < ch / 2)
+ return prop_atoms.net_wm_moveresize_size_topleft;
+ else
+ return prop_atoms.net_wm_moveresize_size_bottomleft;
+ } else {
+ if (y - cy < ch / 2)
+ return prop_atoms.net_wm_moveresize_size_topright;
+ else
+ return prop_atoms.net_wm_moveresize_size_bottomright;
+ }
+}