- /* snap to screen edges */
- if (cl >= al && l < al && l >= al - resistance)
- *x = al;
- else if (cr <= ar && r > ar && r <= ar + resistance)
- *x = ar - w + 1;
- if (ct >= at && t < at && t >= at - resistance)
- *y = at;
- else if (cb <= ab && b > ab && b < ab + resistance)
- *y = ab - h + 1;
+ al = area->x;
+ at = area->y;
+ ar = al + area->width - 1;
+ ab = at + area->height - 1;
+
+ /* snap to screen edges */
+ if (cl >= al && l < al && l >= al - resistance)
+ *x = al;
+ else if (cr <= ar && r > ar && r <= ar + resistance)
+ *x = ar - w + 1;
+ if (ct >= at && t < at && t >= at - resistance)
+ *y = at;
+ else if (cb <= ab && b > ab && b < ab + resistance)
+ *y = ab - h + 1;
+ }