- if (!snapx && cl >= tr && l < tr && l >= tr - resist.integer)
- *x = tr, snapx = TRUE;
- else if (!snapx && cr <= tl && r > tl && r <= tl + resist.integer)
- *x = tl - w + 1, snapx = TRUE;
- else if (!snapy && ct >= tb && t < tb && t >= tb - resist.integer)
- *y = tb, snapy = TRUE;
- else if (!snapy && cb <= tt && b > tt && b <= tt + resist.integer)
- *y = tt - h + 1, snapy = TRUE;
+ if (snapx == NULL) {
+ if (cl >= tr && l < tr && l >= tr - resist.integer)
+ *x = tr, snapx = target;
+ else if (cr <= tl && r > tl && r <= tl + resist.integer)
+ *x = tl - w + 1, snapx = target;
+ if (snapx != NULL) {
+ /* try to corner snap to the window */
+ if (ct > tt && t <= tt && t > tt - resist.integer)
+ *y = tt + 1, snapy = target;
+ else if (cb < tb && b >= tb && b < tb + resist.integer)
+ *y = tb - h, snapy = target;
+ }
+ }
+ if (snapy == NULL) {
+ if (ct >= tb && t < tb && t >= tb - resist.integer)
+ *y = tb, snapy = target;
+ else if (!cb <= tt && b > tt && b <= tt + resist.integer)
+ *y = tt - h + 1, snapy = target;
+ if (snapy != NULL) {
+ /* try to corner snap to the window */
+ if (cl > tl && l <= tl && l > tl - resist.integer)
+ *x = tl + 1, snapx = target;
+ else if (cr < tr && r >= tr && r < tr + resist.integer)
+ *x = tr - w, snapx = target;
+ }
+ }