+ gint mw;
+ PangoRectangle rect;
+ PangoAttrList *attrlist;
+ PangoEllipsizeMode ell;
+
+ /* center the text vertically
+ We do this centering based on the 'baseline' since different fonts have
+ different top edges. It looks bad when the whole string is moved when 1
+ character from a non-default language is included in the string */
+ y = area->y +
+ font_calculate_baseline(t->font, area->height);
+
+ /* the +2 and -4 leave a small blank edge on the sides */
+ x = area->x + 2;
+ w = area->width - 4;
+ h = area->height;
+
+ switch (t->ellipsize) {
+ case RR_ELLIPSIZE_NONE:
+ ell = PANGO_ELLIPSIZE_NONE;
+ break;
+ case RR_ELLIPSIZE_START:
+ ell = PANGO_ELLIPSIZE_START;
+ break;
+ case RR_ELLIPSIZE_MIDDLE:
+ ell = PANGO_ELLIPSIZE_MIDDLE;
+ break;
+ case RR_ELLIPSIZE_END:
+ ell = PANGO_ELLIPSIZE_END;
+ break;
+ }
+
+ pango_layout_set_text(t->font->layout, t->string, -1);
+ pango_layout_set_width(t->font->layout, w * PANGO_SCALE);
+ pango_layout_set_ellipsize(t->font->layout, ell);
+
+ /* * * end of setting up the layout * * */
+
+ pango_layout_get_pixel_extents(t->font->layout, NULL, &rect);
+ mw = rect.width;
+
+ /* pango_layout_set_alignment doesn't work with
+ pango_xft_render_layout_line */
+ switch (t->justify) {
+ case RR_JUSTIFY_LEFT:
+ break;
+ case RR_JUSTIFY_RIGHT:
+ x += (w - mw);
+ break;
+ case RR_JUSTIFY_CENTER:
+ x += (w - mw) / 2;
+ break;
+ }
+
+ if (t->shadow_offset_x || t->shadow_offset_y) {
+ /* From nvidia's readme (chapter 23):
+
+ When rendering to a 32-bit window, keep in mind that the X RENDER
+ extension, used by most composite managers, expects "premultiplied
+ alpha" colors. This means that if your color has components (r,g,b)
+ and alpha value a, then you must render (a*r, a*g, a*b, a) into the
+ target window.
+ */
+ c.color.red = (t->shadow_color->r | t->shadow_color->r << 8) *
+ t->shadow_alpha / 255;
+ c.color.green = (t->shadow_color->g | t->shadow_color->g << 8) *
+ t->shadow_alpha / 255;
+ c.color.blue = (t->shadow_color->b | t->shadow_color->b << 8) *
+ t->shadow_alpha / 255;
+ c.color.alpha = 0xffff * t->shadow_alpha / 255;
+ c.pixel = t->shadow_color->pixel;
+
+ /* see below... */
+ pango_xft_render_layout_line
+ (d, &c, pango_layout_get_line(t->font->layout, 0),
+ (x + t->shadow_offset_x) * PANGO_SCALE,
+ (y + t->shadow_offset_y) * PANGO_SCALE);
+ }