- c.color.red = 0;
- c.color.green = 0;
- c.color.blue = 0;
- c.color.alpha = t->tint | t->tint << 8; // transparent shadow
- c.pixel = BlackPixel(ob_display, ob_screen);
-
+ if (t->tint >= 0) {
+ c.color.red = 0;
+ c.color.green = 0;
+ c.color.blue = 0;
+ c.color.alpha = 0xffff * t->tint / 100; /* transparent shadow */
+ c.pixel = BlackPixel(ob_display, ob_screen);
+ } else {
+ c.color.red = 0xffff * -t->tint / 100;
+ c.color.green = 0xffff * -t->tint / 100;
+ c.color.blue = 0xffff * -t->tint / 100;
+ c.color.alpha = 0xffff * -t->tint / 100; /* transparent shadow */
+ c.pixel = WhitePixel(ob_display, ob_screen);
+ }