+ int x = 0, y = 0;
+ XftColor c;
+ if (t->shadow) {
+ c.color.red = 0;
+ c.color.green = 0;
+ c.color.blue = 0;
+ c.color.alpha = t->tint | t->tint << 8; // transparent shadow
+ c.pixel = BlackPixel(ob_display, ob_screen);
+
+ XftDrawStringUtf8(d, &c, t->font->xftfont, x + t->offset,
+ t->font->xftfont->ascent + y + t->offset,
+ (FcChar8*)t->string, strlen(t->string));
+ }
+ c.color.red = t->color->r | t->color->r << 8;
+ c.color.green = t->color->g | t->color->g << 8;
+ c.color.blue = t->color->b | t->color->b << 8;
+ c.pixel = t->color->pixel;
+ c.color.alpha = 0xff | 0xff << 8; // no transparency in Color yet
+
+ XftDrawStringUtf8(d, &c, t->font->xftfont, x, t->font->xftfont->ascent + y,
+ (FcChar8*)t->string, strlen(t->string));
+ return;