-void mask_draw(Pixmap p, TextureMask *m, int width, int height)
+void mask_draw(Pixmap p, TextureMask *m, Rect *position)
- if (m->mask == None) return; // no mask given
+ if (m->mask == None) return; /* no mask given */
+
+ /* set the clip region */
+ x = position->x + (position->width - m->mask->w) / 2;
+ y = position->y + (position->height - m->mask->h) / 2;
+
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
XSetClipMask(ob_display, m->color->gc, m->mask->mask);
XSetClipOrigin(ob_display, m->color->gc, x, y);
XSetClipMask(ob_display, m->color->gc, m->mask->mask);
XSetClipOrigin(ob_display, m->color->gc, x, y);
XFillRectangle(ob_display, p, m->color->gc, x, y,
x + m->mask->w, y + m->mask->h);
XFillRectangle(ob_display, p, m->color->gc, x, y,
x + m->mask->w, y + m->mask->h);
XSetClipMask(ob_display, m->color->gc, None);
XSetClipOrigin(ob_display, m->color->gc, 0, 0);
}
XSetClipMask(ob_display, m->color->gc, None);
XSetClipOrigin(ob_display, m->color->gc, 0, 0);
}