- mask_draw(l->pixmap, &l->texture[i].data.mask, w, h);
+ mask_draw(l->pixmap, &l->texture[i].data.mask,
+ &l->texture[i].position);
+ break;
+ case RGBA:
+ image_draw(l->surface.data.planar.pixel_data,
+ &l->texture[i].data.rgba,
+ &l->texture[i].position);