+ a->texture[i].data.text.string,
+ a->texture[i].data.text.shadow_offset_x,
+ a->texture[i].data.text.shadow_offset_y);
+ *w = MAX(*w, m->width + 4);
+ m->height = RrFontHeight(a->texture[i].data.text.font,
+ a->texture[i].data.text.shadow_offset_y);
+ *h += MAX(*h, m->height);
+ g_free(m);