*******************************************************************************/
#include <cstdlib> // exit
*******************************************************************************/
#include <cstdlib> // exit
- EngineImpl(int argc, char* argv[], const std::string& configFile,
+ Impl(int argc, char* argv[], const std::string& configFile,
* The main loop. This just calls dispatchEvents(), update(), and draw()
* over and over again. The timing of the update and draw are decoupled.
* The actual frame rate is also calculated here. This function will return
* The main loop. This just calls dispatchEvents(), update(), and draw()
* over and over again. The timing of the update and draw are decoupled.
* The actual frame rate is also calculated here. This function will return
Engine::Engine(int argc, char* argv[], const std::string& configFile,
const std::string& name, const std::string& iconFile) :
Engine::Engine(int argc, char* argv[], const std::string& configFile,
const std::string& name, const std::string& iconFile) :
- impl_(new Engine::EngineImpl(argc, argv, configFile, name, iconFile, this))
-{}
+ impl_(new Engine::Impl(argc, argv, configFile, name, iconFile, this)) {}