+ GLUquadricObj* sphereObj = gluNewQuadric();
+ gluQuadricDrawStyle(sphereObj, GLU_LINE);
+
+ glPushMatrix();
+
+ //glTranslate(point[0], point[1], point[2]);
+ glTranslate(point);
+ gluSphere(sphereObj, (GLdouble)radius, 16, 16);
+
+ glPopMatrix();
+
+ gluDeleteQuadric(sphereObj);