+ } else {
+#endif // BITMAPBUTTONS
+ pts[0].x = hw - bullet_size;
+ pts[0].y = hh - bullet_size;
+ pts[1].x = (2 * bullet_size);
+ pts[1].y = bullet_size;
+ pts[2].x = -(2 * bullet_size);
+ pts[2].y = bullet_size;
+ XFillPolygon(display, surface, pen.gc(), pts, 3, Convex,
+ CoordModePrevious);
+#ifdef BITMAPBUTTONS