+ dx = winrect.right() - frame.rect.width() + 1;
+ }
+
+ continue;
+ }
+
+ // snap left of other window?
+ if (dleft < snap_distance && dleft <= dright) {
+ dx = winrect.left() - frame.rect.width();
+
+ if (screen->getWindowCornerSnap()) {
+ // try corner-snap to its other sides
+ dtop = std::abs(wtop - winrect.top());
+ dbottom = std::abs(wbottom - winrect.bottom());
+ if (dtop < snap_distance && dtop <= dbottom)
+ dy = winrect.top();
+ else if (dbottom < snap_distance)
+ dy = winrect.bottom() - frame.rect.height() + 1;
+ }
+
+ continue;
+ }
+ // snap right of other window?
+ else if (dright < snap_distance) {
+ dx = winrect.right() + 1;
+
+ if (screen->getWindowCornerSnap()) {
+ // try corner-snap to its other sides
+ dtop = std::abs(wtop - winrect.top());
+ dbottom = std::abs(wbottom - winrect.bottom());
+ if (dtop < snap_distance && dtop <= dbottom)
+ dy = winrect.top();
+ else if (dbottom < snap_distance)
+ dy = winrect.bottom() - frame.rect.height() + 1;