- if (placed)
- return pt;
- else
- return NULL;
-}
-
-Point *const Workspace::cascadePlacement(const OpenboxWindow *const win){
- if (((unsigned) cascade_x > (screen.size().w() / 2)) ||
- ((unsigned) cascade_y > (screen.size().h() / 2)))
- cascade_x = cascade_y = 32;
-
- cascade_x += win->getTitleHeight();
- cascade_y += win->getTitleHeight();
-
- return new Point(cascade_x, cascade_y);
-}
-
-
-void Workspace::placeWindow(OpenboxWindow *win) {
- ASSERT(win != NULL);
-
- // the following code is temporary and will be taken care of by Screen in the
- // future (with the NETWM 'strut')
- Rect space(0, 0, screen.size().w(), screen.size().h());
-
- cout << "space: x: " << space.x() << " y: " << space.y() << " w: " << space.w() << " h: " << space.h() << endl;
-#ifdef SLIT
- Slit *slit = screen.getSlit();
- int remove; // 0 - top/2 - right/2 - bottom/3 - left
- if ((slit->direction() == Slit::Horizontal &&
- (slit->placement() == Slit::TopLeft ||
- slit->placement() == Slit::TopRight)) ||
- slit->placement() == Slit::TopCenter)
- remove = 0;
- else if ((slit->direction() == Slit::Vertical &&
- (slit->placement() == Slit::TopRight ||
- slit->placement() == Slit::BottomRight)) ||
- slit->placement() == Slit::CenterRight)
- remove = 1;
- else if ((slit->direction() == Slit::Horizontal &&
- (slit->placement() == Slit::BottomLeft ||
- slit->placement() == Slit::BottomRight)) ||
- slit->placement() == Slit::TopCenter)
- remove = 2;
- else// if ((slit->direction() == Slit::Vertical &&
- // (slit->placement() == Slit::TopLeft ||
- // slit->placement() == Slit::BottomLeft)) ||
- // slit->placement() == Slit::CenterLeft)
- remove = 3;
- switch (remove) {
- case 0: // top
- space.setY(slit->area().h() + screen.getBorderWidth() * 2);
- break;
- case 1: // right
- space.setW(screen.size().w() -
- (slit->area().w() + screen.getBorderWidth() * 2));
- break;
- case 2: // bottom
- space.setH(screen.size().h() -
- (slit->area().h() + screen.getBorderWidth() * 2));
- break;
- case 3: // left
- space.setX(slit->area().w() + screen.getBorderWidth() * 2);
- break;
+ return True;
+}
+
+
+bool Workspace::underMousePlacement(Rect &win) {
+ int x, y, rx, ry;
+ Window c, r;
+ unsigned int m;
+ XQueryPointer(screen->getBlackbox()->getXDisplay(), screen->getRootWindow(),
+ &r, &c, &rx, &ry, &x, &y, &m);
+
+ Rect area;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ RectList availableAreas = screen->allAvailableAreas();
+ RectList::iterator it, end = availableAreas.end();
+
+ for (it = availableAreas.begin(); it != end; ++it)
+ if (it->contains(rx, ry)) break;
+ assert(it != end); // the mouse isn't inside an area?
+ area = *it;
+ } else
+#endif // XINERAMA
+ area = screen->availableArea();
+
+ x = rx - win.width() / 2;
+ y = ry - win.height() / 2;
+
+ if (x < area.x())
+ x = area.x();
+ if (y < area.y())
+ y = area.y();
+ if (x + win.width() > area.x() + area.width())
+ x = area.x() + area.width() - win.width();
+ if (y + win.height() > area.y() + area.height())
+ y = area.y() + area.height() - win.height();
+
+ win.setX(x);
+ win.setY(y);
+
+ return True;
+}
+
+
+bool Workspace::cascadePlacement(Rect &win, const int offset) {
+ Rect area;
+
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ area = screen->allAvailableAreas()[cascade_region];
+ } else
+#endif // XINERAMA
+ area = screen->availableArea();
+
+ if ((static_cast<signed>(cascade_x + win.width()) > area.right() + 1) ||
+ (static_cast<signed>(cascade_y + win.height()) > area.bottom() + 1)) {
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ // go to the next xinerama region, and use its area
+ if (++cascade_region >= screen->allAvailableAreas().size())
+ cascade_region = 0;
+ area = screen->allAvailableAreas()[cascade_region];
+ }
+#endif // XINERAMA