+
+ font->getTileCoords('a', coords);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(-1.0, -1.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(0.0, -1.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(-1.0, 0.0, 0.0);
+ glEnd();
+
+ font->getTileCoords('z', coords);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3(0.0, -1.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3(1.0, -1.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3(1.0, 0.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3(0.0, 0.0, 0.0);
+ glEnd();
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_DEPTH_TEST);