-
- // XXX: i can envision all sorts of crazy shit with this.. gestures, etc
- // maybe that should all be done via python tho.. (or radial menus!)
- // run the simple MOTION python hook for now...
- doCallback(Action_MouseMotion, e.window,
- (OBWidget::WidgetType)(w ? w->type():-1),
- e.state, (unsigned)-1, x_root, y_root, e.time);
-}
-
-void OBActions::mapRequestHandler(const XMapRequestEvent &e)
-{
- doCallback(Action_NewWindow, e.window, (OBWidget::WidgetType)-1,
- 0, 0, 0, 0, 0);
-}
-
-void OBActions::unmapHandler(const XUnmapEvent &e)
-{
- (void)e;
- doCallback(Action_CloseWindow, e.window, (OBWidget::WidgetType)-1,
- 0, 0, 0, 0, 0);
+ assert(w); // everything should be a widget
+
+ // run the MOTION python hook
+ // kill off the Button1Mask etc, only want the modifiers
+ unsigned int state = e.state & (ControlMask | ShiftMask | Mod1Mask |
+ Mod2Mask | Mod3Mask | Mod4Mask | Mod5Mask);
+ unsigned int button = _posqueue[0]->button;
+ int screen;
+ Client *c = Openbox::instance->findClient(e.window);
+ if (c)
+ screen = c->screen();
+ else
+ screen = otk::Display::findScreen(e.root)->screen();
+ MouseData data(screen, c, e.time, state, button, w->mcontext(), MouseMotion,
+ x_root, y_root, _posqueue[0]->pos, _posqueue[0]->clientarea);
+ Openbox::instance->bindings()->fireButton(&data);