+ // Handle Iconic state. Iconic state is maintained by the client being a
+ // member of the ICONIC_DESKTOP, so this is where we make iconifying and
+ // uniconifying happen.
+ bool i = _desktop == ICONIC_DESKTOP;
+ if (i != _iconic) { // has the state changed?
+ _iconic = i;
+ if (_iconic) {
+ _wmstate = IconicState;
+ ignore_unmaps++;
+ // we unmap the client itself so that we can get MapRequest events, and
+ // because the ICCCM tells us to!
+ XUnmapWindow(**otk::display, _window);
+ } else {
+ _wmstate = NormalState;
+ XMapWindow(**otk::display, _window);
+ }
+ changeState();
+ }
+