+ //! Move the client window
+ void move(int x, int y);
+
+ //! Resizes the client window, anchoring it in a given corner
+ /*!
+ This also maintains things like the client's minsize, and size increments.
+ @param anchor The corner to keep in the same position when resizing.
+ @param w The width component of the new size for the client.
+ @param h The height component of the new size for the client.
+ @param x An optional X coordinate to which the window will be moved
+ after resizing.
+ @param y An optional Y coordinate to which the window will be moved
+ after resizing.
+ The x and y coordinates must both be sepcified together, or they will have
+ no effect. When they are specified, the anchor is ignored.
+ */
+ void resize(Corner anchor, int w, int h, int x = INT_MIN, int y = INT_MIN);
+
+ //! Attempt to focus the client window
+ bool focus() const;
+
+ //! Remove focus from the client window
+ void unfocus() const;
+
+ virtual void focusHandler(const XFocusChangeEvent &e);
+ virtual void unfocusHandler(const XFocusChangeEvent &e);
+ virtual void propertyHandler(const XPropertyEvent &e);
+ virtual void clientMessageHandler(const XClientMessageEvent &e);
+ virtual void configureRequestHandler(const XConfigureRequestEvent &e);
+ virtual void unmapHandler(const XUnmapEvent &e);
+ virtual void destroyHandler(const XDestroyWindowEvent &e);
+ virtual void reparentHandler(const XReparentEvent &e);
+#if defined(SHAPE)
+ virtual void shapeHandler(const XShapeEvent &e);
+#endif // SHAPE