+void init_panel_size_and_position(Panel *panel)
+{
+ // detect panel size
+ if (panel_horizontal) {
+ if (panel->pourcentx)
+ panel->area.width = (float)server.monitor[panel->monitor].width * panel->initial_width / 100;
+ else
+ panel->area.width = panel->initial_width;
+ if (panel->pourcenty)
+ panel->area.height = (float)server.monitor[panel->monitor].height * panel->initial_height / 100;
+ else
+ panel->area.height = panel->initial_height;
+ if (panel->area.pix.border.rounded > panel->area.height/2)
+ panel->area.pix.border.rounded = panel->area.height/2;
+ }
+ else {
+ if (panel->pourcentx)
+ panel->area.height = (float)server.monitor[panel->monitor].height * panel->initial_width / 100;
+ else
+ panel->area.height = panel->initial_width;
+ if (panel->pourcenty)
+ panel->area.width = (float)server.monitor[panel->monitor].width * panel->initial_height / 100;
+ else
+ panel->area.width = panel->initial_height;
+ if (panel->area.pix.border.rounded > panel->area.width/2)
+ panel->area.pix.border.rounded = panel->area.width/2;
+ }
+
+ // panel position determined here
+ if (panel_position & LEFT) {
+ panel->posx = server.monitor[panel->monitor].x + panel->marginx;
+ }
+ else {
+ if (panel_position & RIGHT) {
+ panel->posx = server.monitor[panel->monitor].x + server.monitor[panel->monitor].width - panel->area.width - panel->marginx;
+ }
+ else {
+ if (panel_horizontal)
+ panel->posx = server.monitor[panel->monitor].x + ((server.monitor[panel->monitor].width - panel->area.width) / 2);
+ else
+ panel->posx = server.monitor[panel->monitor].x + panel->marginx;
+ }
+ }
+ if (panel_position & TOP) {
+ panel->posy = server.monitor[panel->monitor].y + panel->marginy;
+ }
+ else {
+ if (panel_position & BOTTOM) {
+ panel->posy = server.monitor[panel->monitor].y + server.monitor[panel->monitor].height - panel->area.height - panel->marginy;
+ }
+ else {
+ panel->posy = server.monitor[panel->monitor].y + ((server.monitor[panel->monitor].height - panel->area.height) / 2);
+ }
+ }
+ // printf("panel : posx %d, posy %d, width %d, height %d\n", panel->posx, panel->posy, panel->area.width, panel->area.height);
+}
+
+