+
+void blink_urgent()
+{
+ GSList* urgent_task = urgent_list;
+ while (urgent_task) {
+ Task_urgent* t = urgent_task->data;
+ if ( t->tick < max_tick_urgent) {
+ t->tsk->area.is_active = !t->tsk->area.is_active;
+ t->tsk->area.redraw = 1;
+ t->tick++;
+ }
+ urgent_task = urgent_task->next;
+ }
+ panel_refresh = 1;
+}
+
+
+void add_urgent(Task *tsk)
+{
+ // first check if task is already in the list and reset the counter
+ GSList* urgent_task = urgent_list;
+ while (urgent_task) {
+ Task_urgent* t = urgent_task->data;
+ if (t->tsk == tsk) {
+ t->tick = 0;
+ return;
+ }
+ urgent_task = urgent_task->next;
+ }
+
+ // not yet in the list, so we have to add it
+ Task_urgent* t = malloc(sizeof(Task_urgent));
+ if (!t)
+ return;
+ t->tsk = tsk;
+ t->tick = 0;
+ urgent_list = g_slist_prepend(urgent_list, t);
+
+ if (urgent_timer == 0)
+ urgent_timer = install_timer(0, 1000000, 1, 0, blink_urgent);
+ else
+ reset_timer(urgent_timer, 0, 1000000, 1, 0);
+}
+
+
+void del_urgent(Task *tsk)
+{
+ GSList* urgent_task = urgent_list;
+ while (urgent_task) {
+ Task_urgent* t = urgent_task->data;
+ if (t->tsk == tsk) {
+ urgent_list = g_slist_remove(urgent_list, t);
+ free(t);
+ if (!urgent_list)
+ reset_timer(urgent_timer, 0, 0, 0, 0);
+ return;
+ }
+ urgent_task = urgent_task->next;
+ }
+}
+
+int is_urgent(Task *tsk)
+{
+ GSList* urgent_task = urgent_list;
+ while (urgent_task) {
+ Task_urgent* t = urgent_task->data;
+ if (t->tsk == tsk)
+ return 1;
+ urgent_task = urgent_task->next;
+ }
+ return 0;
+}