-class Rect {
-public:
- inline Rect(void) : _x1(0), _y1(0), _x2(0), _y2(0) { }
- inline Rect(int __x, int __y, unsigned int __w, unsigned int __h)
- : _x1(__x), _y1(__y), _x2(__w + __x - 1), _y2(__h + __y - 1) { }
- inline explicit Rect(const XRectangle& xrect)
- : _x1(xrect.x), _y1(xrect.y), _x2(xrect.width + xrect.x - 1),
- _y2(xrect.height + xrect.y - 1) { }
-
- inline int left(void) const { return _x1; }
- inline int top(void) const { return _y1; }
- inline int right(void) const { return _x2; }
- inline int bottom(void) const { return _y2; }
-
- inline int x(void) const { return _x1; }
- inline int y(void) const { return _y1; }
- void setX(int __x);
- void setY(int __y);
- void setPos(int __x, int __y);
-
- inline unsigned int width(void) const { return _x2 - _x1 + 1; }
- inline unsigned int height(void) const { return _y2 - _y1 + 1; }
- void setWidth(unsigned int __w);
- void setHeight(unsigned int __h);
- void setSize(unsigned int __w, unsigned int __h);
-
- void setRect(int __x, int __y, unsigned int __w, unsigned int __h);
-
- void setCoords(int __l, int __t, int __r, int __b);
-
- inline bool operator==(const Rect &a)
- { return _x1 == a._x1 && _y1 == a._y1 && _x2 == a._x2 && _y2 == a._y2; }
- inline bool operator!=(const Rect &a) { return ! operator==(a); }
-
- Rect operator|(const Rect &a) const;
- Rect operator&(const Rect &a) const;
- inline Rect &operator|=(const Rect &a) { *this = *this | a; return *this; }
- inline Rect &operator&=(const Rect &a) { *this = *this & a; return *this; }
-
- inline bool valid(void) const { return _x2 > _x1 && _y2 > _y1; }
-
- bool intersects(const Rect &a) const;
- bool contains(int __x, int __y) const;
- bool contains(const Rect &a) const;
-
-private:
- int _x1, _y1, _x2, _y2;
-};
-
-typedef std::vector<Rect> RectList;