<center>yes</center>
<!-- whether to place windows in the center of the free area found or
the top left corner -->
- <monitor>Any</monitor>
+ <monitor>Active</monitor>
<!-- with Smart placement on a multi-monitor system, try to place new windows
on: 'Any' - any monitor, 'Mouse' - where the mouse is, 'Active' - where
the active window is -->
+ <primaryMonitor>1</primaryMonitor>
+ <!-- The monitor where Openbox should place popup dialogs such as the
+ focus cycling popup, or the desktop switch popup. It can be an index
+ from 1, specifying a particular monitor. Or it can be one of the
+ following: 'Mouse' - where the mouse is, or
+ 'Active' - where the active window is -->
</placement>
<theme>
menu is hidden again -->
<middle>no</middle>
<!-- center submenus vertically about the parent entry -->
- <submenuShowDelay>100</submenuShowDelay>
- <!-- this one is easy, time to delay before showing a submenu after hovering
- over the parent entry -->
+ <submenuShowDelay>200</submenuShowDelay>
+ <!-- time to delay before showing a submenu after hovering over the parent
+ entry.
+ if this is a negative value, then the delay is infinite and the
+ submenu will not be shown until it is clicked on -->
+ <submenuHideDelay>400</submenuHideDelay>
+ <!-- time to delay before hiding a submenu when selecting another
+ entry in parent menu -->
+ if this is a negative value, then the delay is infinite and the
+ submenu will not be hidden until a different submenu is opened -->
<applicationIcons>yes</applicationIcons>
<!-- controls if icons appear in the client-list-(combined-)menu -->
<manageDesktops>yes</manageDesktops>
# this is an example with comments through out. use these to make your
# own rules, but without the comments of course.
- <application name="first element of window's WM_CLASS property (see xprop)"
- class="second element of window's WM_CLASS property (see xprop)"
- role="the window's WM_WINDOW_ROLE property (see xprop)">
- # the name or the class can be set, or both. this is used to match
- # windows when they appear. role can optionally be set as well, to
- # further restrict your matches.
+ <application name="the window's _OB_APP_NAME property (see obxprop)"
+ class="the window's _OB_APP_CLASS property (see obxprop)"
+ role="the window's _OB_APP_ROLE property (see obxprop)"
+ type="the window's _OB_APP_TYPE property (see obxprob)..
+ (if unspecified, then it is 'dialog' for child windows)">
+ # you may set only one of name/class/role/type, or you may use more than one
+ # together to restrict your matches.
# the name, class, and role use simple wildcard matching such as those
# used by a shell. you can use * to match any characters and ? to match
# any single character.
+ # the type is one of: normal, dialog, splash, utility, menu, toolbar, dock,
+ # or desktop
+
# when multiple rules match a window, they will all be applied, in the
# order that they appear in this list
- # each element can be left out or set to 'default' to specify to not
+ # each rule element can be left out or set to 'default' to specify to not
# change that attribute of the window
<decor>yes</decor>
<shade>no</shade>
# make the window shaded when it appears, or not
- <position>
+ <position force="no">
# the position is only used if both an x and y coordinate are provided
# (and not set to 'default')
+ # when force is "yes", then the window will be placed here even if it
+ # says you want it placed elsewhere. this is to override buggy
+ # applications who refuse to behave
<x>center</x>
# a number like 50, or 'center' to center on screen. use a negative number
# to start from the right (or bottom for <y>), ie -50 is 50 pixels from the