-/* C-style comments are allowed. */
-{
- "video.fullscreen": false,
- "video.resizable": true,
- "video.mode": [800, 600],
- "video.colorbuffers": [8, 8, 8, 8],
- "video.multisamplebuffers": 6,
- "video.multisamplesamples": 6,
- "video.cursor": true,
- "input.grab": false,
- "video.doublebuffer": true,
- "video.swapcontrol": true,
- "video.maxfps": 45,
- "video.printfps": true,
- "engine.timestep": 0.01
-}
+
+-- Example Yoink Configuration File
+
+print "loading default settings..."
+
+
+-- Set the level of detail to use when drawing scenes. This can be 1, 2 or 3,
+-- where 1 shows the least amount of detail and 3 draws the scene with the
+-- most detail. Lower levels of detail may improve performance on slower
+-- machines.
+
+detail = 3
+
+-- Set the number of times each second the physics state will be updated. The
+-- quality of the physics simulation will increase as you increase this value,
+-- but the processor will be taxed more. Errors could be introduced in the
+-- game with extremely low values.
+
+timestep = 100
+
+-- Set the target number of frames that should be drawn per second. The
+-- smoothness of the animation increases as you increase this value. You
+-- probably want to set this somewhere in the 25-200 range, depending on how
+-- much work you want your computer to do. For example, if you're on battery
+-- power, you might prefer 25 which is still reasonably smooth and will
+-- decrease battery drain significantly. You can also set this to an
+-- arbitrarily high number to effectively draw as many frames as possible, but
+-- your actual framerate might be limited by the refresh rate of your display;
+-- use the swapcontrol setting to enable or disable this behavior. You can
+-- determine your actual framerate with the showfps option.
+
+framerate = 60
+
+-- Set this to show the current frames per second in the window caption.
+
+showfps = false
+
+-- Set this to run the game in full-screen mode. The default behavior is to
+-- run the game in a window.
+
+fullscreen = false
+
+-- If the game is running in a window, set this to also make the window
+-- resizable. This has no effective if the fullscreen option is set.
+
+resizable = true
+
+-- Set the display resolution or size of the viewing window. If left at the
+-- default value (a function), the video mode will only be set if we're not in
+-- fullscreen. That way, a native resolution will be used.
+
+videomode = function()
+ if not fullscreen then return {800, 600} end
+end
+
+-- Set this to use double-buffering to improve animation quality. You really
+-- don't want to turn this off.
+
+doublebuffer = true
+
+-- Set this to sync with the refresh rate of your display. Your framerate
+-- will be limited to the refresh rate, but you may experience less tearing
+-- caused by the display vertical refresh. On the other hand, you might
+-- experience worse tearing, depending on your setup. Try it both ways.
+
+swapcontrol = false
+
+-- Set this to the number of FSAA samples to perform. This will smooth out
+-- jagged lines but may reduce framerates on slow hardware. Possible values
+-- depend on your video card and drivers, but typical values include 1, 2, 4,
+-- and higher powers of two. Set to 0 to disable FSAA.
+
+multisamples = 0
+
+-- Set the level of log detail that will be output to the console. Possible
+-- values are:
+-- 0 nothing
+-- 1 errors
+-- 2 warnings
+-- 3 info
+-- 4 debug messages
+
+loglevel = 2
+
+
+-- vi:ft=lua
+