/* get_context */
typedef Context EngineGetContext(Client *client, Window win);
-typedef void EngineRenderLabel(Window win, Rect *area, char *text,
+typedef void EngineRenderLabel(Window win, Size *sz, char *text,
gboolean hilight, gboolean toplevel);
typedef void EngineSizeLabel(char *text, gboolean hilight, gboolean toplevel,