#include "obengine.h"
-#include "../../kernel/config.h"
-#include "../../kernel/openbox.h"
+#include "kernel/openbox.h"
+#include "kernel/engine.h"
#include <glib.h>
#include <X11/Xlib.h>
int hx, hy; /* ignored */
unsigned int w, h;
unsigned char *b;
- ConfigValue theme;
if (XrmGetResource(db, rname, rclass, &rettype, &retvalue) &&
retvalue.addr != NULL) {
- if (!config_get("theme", Config_String, &theme))
- g_assert_not_reached(); /* where's the default!? its not set? */
- button_dir = g_strdup_printf("%s_buttons", theme.string);
+ button_dir = g_strdup_printf("%s_buttons", engine_theme);
s = g_build_filename(g_get_home_dir(), ".openbox", "themes",
"openbox", button_dir, retvalue.addr, NULL);
char *themename;
g_free(s);
- themename = g_path_get_basename(theme.string);
- s = g_strdup_printf("%s_buttons/%s", theme.string,
+ themename = g_path_get_basename(engine_theme);
+ s = g_strdup_printf("%s_buttons/%s", engine_theme,
themename);
g_free(themename);
if (XReadBitmapFileData(s, &w, &h, &b, &hx, &hy) ==
XrmDatabase db = NULL;
Justify winjust;
char *winjuststr;
- ConfigValue theme, shadow, offset, font, tint;
- if (config_get("theme", Config_String, &theme)) {
- db = loaddb(theme.string);
+ if (engine_theme) {
+ db = loaddb(engine_theme);
if (db == NULL) {
- g_warning("Failed to load the theme '%s'", theme.string);
+ g_warning("Failed to load the theme '%s'", engine_theme);
g_message("Falling back to the default: '%s'", DEFAULT_THEME);
}
}
g_warning("Failed to load the theme '%s'.", DEFAULT_THEME);
return FALSE;
}
- /* change to reflect what was actually loaded */
- theme.string = DEFAULT_THEME;
- config_set("theme", Config_String, theme);
+ /* set it to what was loaded */
+ g_free(engine_theme);
+ engine_theme = g_strdup(DEFAULT_THEME);
}
/* load the font, not from the theme file tho, its in the config */
- if (!config_get("font.shadow", Config_Bool, &shadow))
- g_assert_not_reached();
- ob_s_winfont_shadow = shadow.bool;
- if (!config_get("font.shadow.offset", Config_Integer, &offset))
- g_assert_not_reached();
- ob_s_winfont_shadow_offset = offset.integer;
- if (!config_get("font.shadow.tint", Config_Integer, &tint))
- g_assert_not_reached();
- /* XXX put these checks into the config system somehow!!! */
- if (tint.integer < -100) tint.integer = -100;
- if (tint.integer > 100) tint.integer = 100;
- config_set("font.shadow.tint", Config_Integer, tint);
- ob_s_winfont_shadow_tint = tint.integer;
- if (!config_get("font", Config_String, &font))
- g_assert_not_reached();
- ob_s_winfont = font_open(font.string);
- ob_s_winfont_height = font_height(ob_s_winfont, ob_s_winfont_shadow,
- ob_s_winfont_shadow_offset);
+ ob_s_winfont = font_open(engine_font);
+ ob_s_winfont_height = font_height(ob_s_winfont, engine_shadow,
+ engine_shadow_offset);
winjust = Justify_Left;
if (read_string(db, "window.justify", &winjuststr)) {
ob_a_focused_label->texture[0].type = Text;
ob_a_focused_label->texture[0].data.text.justify = winjust;
ob_a_focused_label->texture[0].data.text.font = ob_s_winfont;
- ob_a_focused_label->texture[0].data.text.shadow = ob_s_winfont_shadow;
- ob_a_focused_label->texture[0].data.text.offset =
- ob_s_winfont_shadow_offset;
- ob_a_focused_label->texture[0].data.text.tint = ob_s_winfont_shadow_tint;
+ ob_a_focused_label->texture[0].data.text.shadow = engine_shadow;
+ ob_a_focused_label->texture[0].data.text.offset = engine_shadow_offset;
+ ob_a_focused_label->texture[0].data.text.tint = engine_shadow_tint;
ob_a_focused_label->texture[0].data.text.color = ob_s_title_focused_color;
ob_a_unfocused_label->texture[0].type = Text;
ob_a_unfocused_label->texture[0].data.text.justify = winjust;
ob_a_unfocused_label->texture[0].data.text.font = ob_s_winfont;
- ob_a_unfocused_label->texture[0].data.text.shadow = ob_s_winfont_shadow;
- ob_a_unfocused_label->texture[0].data.text.offset =
- ob_s_winfont_shadow_offset;
- ob_a_unfocused_label->texture[0].data.text.tint = ob_s_winfont_shadow_tint;
+ ob_a_unfocused_label->texture[0].data.text.shadow = engine_shadow;
+ ob_a_unfocused_label->texture[0].data.text.offset = engine_shadow_offset;
+ ob_a_unfocused_label->texture[0].data.text.tint = engine_shadow_tint;
ob_a_unfocused_label->texture[0].data.text.color =
ob_s_title_unfocused_color;