#include "../../kernel/openbox.h"
#include "../../kernel/screen.h"
#include "../../kernel/extensions.h"
-#include "../../kernel/themerc.h"
+#include "../../kernel/dispatch.h"
+#include "../../kernel/config.h"
#include "../../kernel/frame.h"
#include "../../render/render.h"
#include "../../render/color.h"
#include <X11/Xlib.h>
#include <glib.h>
-#define TITLE_HEIGHT (s_winfont_height + s_bevel * 2)
-#define LABEL_HEIGHT (s_winfont_height)
+#define LABEL_HEIGHT (s_winfont_height + 2)
+#define TITLE_HEIGHT (LABEL_HEIGHT + s_bevel * 2)
#define HANDLE_Y(f) (f->innersize.top + f->frame.client->area.height + \
f->cbwidth)
#define BUTTON_SIZE (LABEL_HEIGHT - 2)
#define PLATE_EVENTMASK (SubstructureRedirectMask | ButtonPressMask)
#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask)
+#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
+ ButtonMotionMask | ExposureMask)
/* style settings - geometry */
int s_bevel;
static void render_desk(ObFrame *self);
static void render_close(ObFrame *self);
+static void frame_mouse_press(const ObEvent *e, ObFrame *self);
+static void frame_mouse_release(const ObEvent *e, ObFrame *self);
+
gboolean startup()
{
g_quark_from_string("none");
a_unfocused_title = appearance_new(Surface_Planar, 0);
a_focused_label = appearance_new(Surface_Planar, 1);
a_unfocused_label = appearance_new(Surface_Planar, 1);
- a_icon = appearance_new(Surface_Planar, 0);//1);
+ a_icon = appearance_new(Surface_Planar, 0);/*1);*/
a_focused_handle = appearance_new(Surface_Planar, 0);
a_unfocused_handle = appearance_new(Surface_Planar, 0);
static Window createWindow(Window parent, unsigned long mask,
XSetWindowAttributes *attrib)
{
- /* XXX DONT USE THE DEFAULT SHIT */
return XCreateWindow(ob_display, parent, 0, 0, 1, 1, 0,
- DefaultDepth(ob_display, ob_screen), InputOutput,
- DefaultVisual(ob_display, ob_screen),
+ render_depth, InputOutput, render_visual,
mask, attrib);
}
self->frame.plate = createWindow(self->frame.window, mask, &attrib);
mask = CWEventMask;
- attrib.event_mask = (ButtonPressMask | ButtonReleaseMask |
- ButtonMotionMask | ExposureMask);
+ attrib.event_mask = ELEMENT_EVENTMASK;
self->title = createWindow(self->frame.window, mask, &attrib);
self->label = createWindow(self->title, mask, &attrib);
self->max = createWindow(self->title, mask, &attrib);
self->max_press = self->close_press = self->desk_press =
self->iconify_press = FALSE;
+ dispatch_register(Event_X_ButtonPress, (EventHandler)frame_mouse_press,
+ self);
+ dispatch_register(Event_X_ButtonRelease, (EventHandler)frame_mouse_release,
+ self);
+
return (Frame*)self;
}
XDestroyWindow(ob_display, self->frame.window);
+ dispatch_register(0, (EventHandler)frame_mouse_press, self);
+ dispatch_register(0, (EventHandler)frame_mouse_release, self);
+
g_free(self);
}
#endif
}
-void frame_adjust_size(ObFrame *self)
+void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized)
{
- if (self->frame.client->decorations & Decor_Border) {
- self->bwidth = s_bwidth;
- self->cbwidth = s_cbwidth;
- } else {
- self->bwidth = self->cbwidth = 0;
- }
- STRUT_SET(self->innersize, self->cbwidth, self->cbwidth,
- self->cbwidth, self->cbwidth);
- self->width = self->frame.client->area.width + self->cbwidth * 2;
- g_assert(self->width > 0);
-
- /* set border widths */
- XSetWindowBorderWidth(ob_display, self->frame.plate, self->cbwidth);
- XSetWindowBorderWidth(ob_display, self->frame.window, self->bwidth);
- XSetWindowBorderWidth(ob_display, self->title, self->bwidth);
- XSetWindowBorderWidth(ob_display, self->handle, self->bwidth);
- XSetWindowBorderWidth(ob_display, self->lgrip, self->bwidth);
- XSetWindowBorderWidth(ob_display, self->rgrip, self->bwidth);
+ if (resized) {
+ if (self->frame.client->decorations & Decor_Border) {
+ self->bwidth = s_bwidth;
+ self->cbwidth = s_cbwidth;
+ } else {
+ self->bwidth = self->cbwidth = 0;
+ }
+ STRUT_SET(self->innersize, self->cbwidth, self->cbwidth,
+ self->cbwidth, self->cbwidth);
+ self->width = self->frame.client->area.width + self->cbwidth * 2;
+ g_assert(self->width > 0);
+
+ /* set border widths */
+ XSetWindowBorderWidth(ob_display, self->frame.plate, self->cbwidth);
+ XSetWindowBorderWidth(ob_display, self->frame.window, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->title, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->handle, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->lgrip, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->rgrip, self->bwidth);
- /* position/size and map/unmap all the windows */
+ /* position/size and map/unmap all the windows */
+
+ /* they all default off, they're turned on in layout_title */
+ self->icon_x = -1;
+ self->desk_x = -1;
+ self->icon_x = -1;
+ self->label_x = -1;
+ self->max_x = -1;
+ self->close_x = -1;
+
+ if (self->frame.client->decorations & Decor_Titlebar) {
+ XMoveResizeWindow(ob_display, self->title,
+ -self->bwidth, -self->bwidth,
+ self->width, TITLE_HEIGHT);
+ self->innersize.top += TITLE_HEIGHT + self->bwidth;
+ XMapWindow(ob_display, self->title);
+
+ /* layout the title bar elements */
+ layout_title(self);
+ } else {
+ XUnmapWindow(ob_display, self->title);
+ /* make all the titlebar stuff not render */
+ self->frame.client->decorations &= ~(Decor_Icon | Decor_Iconify |
+ Decor_Maximize | Decor_Close |
+ Decor_AllDesktops);
+ }
+
+ if (self->frame.client->decorations & Decor_Handle) {
+ XMoveResizeWindow(ob_display, self->handle,
+ -self->bwidth, HANDLE_Y(self),
+ self->width, s_handle_height);
+ XMoveWindow(ob_display, self->lgrip,
+ -self->bwidth, -self->bwidth);
+ XMoveWindow(ob_display, self->rgrip,
+ -self->bwidth + self->width -
+ GRIP_WIDTH, -self->bwidth);
+ self->innersize.bottom += s_handle_height +
+ self->bwidth;
+ XMapWindow(ob_display, self->handle);
+ } else
+ XUnmapWindow(ob_display, self->handle);
+ }
- if (self->frame.client->decorations & Decor_Titlebar) {
- XMoveResizeWindow(ob_display, self->title,
- -self->bwidth, -self->bwidth,
- self->width, TITLE_HEIGHT);
- self->innersize.top += TITLE_HEIGHT + self->bwidth;
- XMapWindow(ob_display, self->title);
-
- /* layout the title bar elements */
- layout_title(self);
- } else {
- XUnmapWindow(ob_display, self->title);
- /* make all the titlebar stuff not render */
- self->frame.client->decorations &= ~(Decor_Icon | Decor_Iconify |
- Decor_Maximize | Decor_Close |
- Decor_AllDesktops);
+ if (moved) {
+ /* find the new coordinates */
+ self->frame.area.x = self->frame.client->area.x;
+ self->frame.area.y = self->frame.client->area.y;
+ frame_client_gravity((Frame*)self,
+ &self->frame.area.x, &self->frame.area.y);
}
- if (self->frame.client->decorations & Decor_Handle) {
- XMoveResizeWindow(ob_display, self->handle,
- -self->bwidth, HANDLE_Y(self),
- self->width, s_handle_height);
- XMoveWindow(ob_display, self->lgrip,
- -self->bwidth, -self->bwidth);
- XMoveWindow(ob_display, self->rgrip,
- -self->bwidth + self->width -
- GRIP_WIDTH, -self->bwidth);
- self->innersize.bottom += s_handle_height +
- self->bwidth;
- XMapWindow(ob_display, self->handle);
- } else
- XUnmapWindow(ob_display, self->handle);
-
- XResizeWindow(ob_display, self->frame.window, self->width,
- (self->frame.client->shaded ? TITLE_HEIGHT :
- self->innersize.top + self->innersize.bottom +
- self->frame.client->area.height));
-
- /* do this in two steps because clients whose gravity is set to
- 'Static' don't end up getting moved at all with an XMoveResizeWindow */
- XMoveWindow(ob_display, self->frame.plate,
- self->innersize.left - self->cbwidth,
- self->innersize.top - self->cbwidth);
- XResizeWindow(ob_display, self->frame.plate,
- self->frame.client->area.width,
- self->frame.client->area.height);
-
- STRUT_SET(self->frame.size,
- self->innersize.left + self->bwidth,
- self->innersize.top + self->bwidth,
- self->innersize.right + self->bwidth,
- self->innersize.bottom + self->bwidth);
+ /* move and resize the top level frame.
+ shading can change without being moved or resized */
+ XMoveResizeWindow(ob_display, self->frame.window,
+ self->frame.area.x, self->frame.area.y,
+ self->width,
+ (self->frame.client->shaded ? TITLE_HEIGHT :
+ self->innersize.top + self->innersize.bottom +
+ self->frame.client->area.height));
+
+ if (resized) {
+ /* move and resize the plate */
+ XMoveResizeWindow(ob_display, self->frame.plate,
+ self->innersize.left - self->cbwidth,
+ self->innersize.top - self->cbwidth,
+ self->frame.client->area.width,
+ self->frame.client->area.height);
+ /* when the client has StaticGravity, it likes to move around. */
+ XMoveWindow(ob_display, self->frame.client->window, 0, 0);
+ }
+
+ if (resized) {
+ STRUT_SET(self->frame.size,
+ self->innersize.left + self->bwidth,
+ self->innersize.top + self->bwidth,
+ self->innersize.right + self->bwidth,
+ self->innersize.bottom + self->bwidth);
+ }
+ /* shading can change without being moved or resized */
RECT_SET_SIZE(self->frame.area,
self->frame.client->area.width +
self->frame.size.left + self->frame.size.right,
- self->frame.client->area.height +
- self->frame.size.top + self->frame.size.bottom);
+ (self->frame.client->shaded ? TITLE_HEIGHT + self->bwidth*2:
+ self->frame.client->area.height +
+ self->frame.size.top + self->frame.size.bottom));
- render(self);
-
- frame_adjust_shape(self);
-}
+ if (resized) {
+ render(self);
-void frame_adjust_position(ObFrame *self)
-{
- self->frame.area.x = self->frame.client->area.x;
- self->frame.area.y = self->frame.client->area.y;
- frame_client_gravity((Frame*)self,
- &self->frame.area.x, &self->frame.area.y);
- XMoveWindow(ob_display, self->frame.window,
- self->frame.area.x, self->frame.area.y);
+ frame_adjust_shape(self);
+ }
}
void frame_adjust_state(ObFrame *self)
/* map the client so it maps when the frame does */
XMapWindow(ob_display, client->window);
- frame_adjust_size(self);
- frame_adjust_position(self);
+ frame_adjust_area(self, TRUE, TRUE);
/* set all the windows for the frame in the client_map */
- g_hash_table_insert(client_map, (gpointer)self->frame.window, client);
- g_hash_table_insert(client_map, (gpointer)self->frame.plate, client);
- g_hash_table_insert(client_map, (gpointer)self->title, client);
- g_hash_table_insert(client_map, (gpointer)self->label, client);
- g_hash_table_insert(client_map, (gpointer)self->max, client);
- g_hash_table_insert(client_map, (gpointer)self->close, client);
- g_hash_table_insert(client_map, (gpointer)self->desk, client);
- g_hash_table_insert(client_map, (gpointer)self->icon, client);
- g_hash_table_insert(client_map, (gpointer)self->iconify, client);
- g_hash_table_insert(client_map, (gpointer)self->handle, client);
- g_hash_table_insert(client_map, (gpointer)self->lgrip, client);
- g_hash_table_insert(client_map, (gpointer)self->rgrip, client);
+ g_hash_table_insert(client_map, &self->frame.window, client);
+ g_hash_table_insert(client_map, &self->frame.plate, client);
+ g_hash_table_insert(client_map, &self->title, client);
+ g_hash_table_insert(client_map, &self->label, client);
+ g_hash_table_insert(client_map, &self->max, client);
+ g_hash_table_insert(client_map, &self->close, client);
+ g_hash_table_insert(client_map, &self->desk, client);
+ g_hash_table_insert(client_map, &self->icon, client);
+ g_hash_table_insert(client_map, &self->iconify, client);
+ g_hash_table_insert(client_map, &self->handle, client);
+ g_hash_table_insert(client_map, &self->lgrip, client);
+ g_hash_table_insert(client_map, &self->rgrip, client);
}
void frame_release_client(ObFrame *self, Client *client)
}
/* remove all the windows for the frame from the client_map */
- g_hash_table_remove(client_map, (gpointer)self->frame.window);
- g_hash_table_remove(client_map, (gpointer)self->frame.plate);
- g_hash_table_remove(client_map, (gpointer)self->title);
- g_hash_table_remove(client_map, (gpointer)self->label);
- g_hash_table_remove(client_map, (gpointer)self->max);
- g_hash_table_remove(client_map, (gpointer)self->close);
- g_hash_table_remove(client_map, (gpointer)self->desk);
- g_hash_table_remove(client_map, (gpointer)self->icon);
- g_hash_table_remove(client_map, (gpointer)self->iconify);
- g_hash_table_remove(client_map, (gpointer)self->handle);
- g_hash_table_remove(client_map, (gpointer)self->lgrip);
- g_hash_table_remove(client_map, (gpointer)self->rgrip);
+ g_hash_table_remove(client_map, &self->frame.window);
+ g_hash_table_remove(client_map, &self->frame.plate);
+ g_hash_table_remove(client_map, &self->title);
+ g_hash_table_remove(client_map, &self->label);
+ g_hash_table_remove(client_map, &self->max);
+ g_hash_table_remove(client_map, &self->close);
+ g_hash_table_remove(client_map, &self->desk);
+ g_hash_table_remove(client_map, &self->icon);
+ g_hash_table_remove(client_map, &self->iconify);
+ g_hash_table_remove(client_map, &self->handle);
+ g_hash_table_remove(client_map, &self->lgrip);
+ g_hash_table_remove(client_map, &self->rgrip);
frame_free(self);
}
const char *lc;
int x;
gboolean n, d, i, l, m ,c;
+ ConfigValue layout;
n = d = i = l = m = c = FALSE;
+ if (!config_get("titlebar.layout", Config_String, &layout)) {
+ layout.string = "NDLIMC";
+ config_set("titlebar.layout", Config_String, layout);
+ }
+
/* figure out whats being shown, and the width of the label */
self->label_width = self->width - (s_bevel + 1) * 2;
- for (lc = themerc_titlebar_layout; *lc != '\0'; ++lc) {
+ for (lc = layout.string; *lc != '\0'; ++lc) {
switch (*lc) {
case 'N':
if (!(self->frame.client->decorations & Decor_Icon)) break;
if (self->label_width < 1) self->label_width = 1;
XResizeWindow(ob_display, self->label, self->label_width,
- s_winfont_height);
+ LABEL_HEIGHT);
- if (!n) {
- self->frame.client->decorations &= ~Decor_Icon;
- XUnmapWindow(ob_display, self->icon);
- self->icon_x = -1;
- }
- if (!d) {
- self->frame.client->decorations &= ~Decor_AllDesktops;
- XUnmapWindow(ob_display, self->desk);
- self->desk_x = -1;
- }
- if (!i) {
- self->frame.client->decorations &= ~Decor_Iconify;
- XUnmapWindow(ob_display, self->iconify);
- self->icon_x = -1;
- }
- if (!l) {
- XUnmapWindow(ob_display, self->label);
- self->label_x = -1;
- }
- if (!m) {
- self->frame.client->decorations &= ~Decor_Maximize;
- XUnmapWindow(ob_display, self->max);
- self->max_x = -1;
- }
- if (!c) {
- self->frame.client->decorations &= ~Decor_Close;
- XUnmapWindow(ob_display, self->close);
- self->close_x = -1;
- }
+ if (!n) XUnmapWindow(ob_display, self->icon);
+ if (!d) XUnmapWindow(ob_display, self->desk);
+ if (!i) XUnmapWindow(ob_display, self->iconify);
+ if (!l) XUnmapWindow(ob_display, self->label);
+ if (!m) XUnmapWindow(ob_display, self->max);
+ if (!c) XUnmapWindow(ob_display, self->close);
x = s_bevel + 1;
- for (lc = themerc_titlebar_layout; *lc != '\0'; ++lc) {
+ for (lc = layout.string; *lc != '\0'; ++lc) {
switch (*lc) {
case 'N':
if (!n) break;
static void render(ObFrame *self)
{
- if (self->frame.client->focused) {
+ if (client_focused(self->frame.client)) {
XSetWindowBorder(ob_display, self->frame.plate,
s_cb_focused_color->pixel);
} else {
}
if (self->frame.client->decorations & Decor_Titlebar) {
- paint(self->title, (self->frame.client->focused ?
+ paint(self->title, (client_focused(self->frame.client) ?
self->a_focused_title :
self->a_unfocused_title),
0, 0, self->width, TITLE_HEIGHT);
}
if (self->frame.client->decorations & Decor_Handle) {
- paint(self->handle, (self->frame.client->focused ?
+ paint(self->handle, (client_focused(self->frame.client) ?
self->a_focused_handle :
self->a_unfocused_handle),
GRIP_WIDTH + self->bwidth, 0,
HANDLE_WIDTH(self), s_handle_height);
- paint(self->lgrip, (self->frame.client->focused ?
+ paint(self->lgrip, (client_focused(self->frame.client) ?
a_focused_grip :
a_unfocused_grip),
0, 0, GRIP_WIDTH, s_handle_height);
- paint(self->rgrip, (self->frame.client->focused ?
+ paint(self->rgrip, (client_focused(self->frame.client) ?
a_focused_grip :
a_unfocused_grip),
0, 0, GRIP_WIDTH, s_handle_height);
if (self->label_x < 0) return;
- a = (self->frame.client->focused ?
+ a = (client_focused(self->frame.client) ?
self->a_focused_label : self->a_unfocused_label);
/* set the texture's text! */
if (self->max_x < 0) return;
- paint(self->max, (self->frame.client->focused ?
+ paint(self->max, (client_focused(self->frame.client) ?
(press ?
a_focused_pressed_max :
a_focused_unpressed_max) :
{
if (self->iconify_x < 0) return;
- paint(self->iconify, (self->frame.client->focused ?
+ paint(self->iconify, (client_focused(self->frame.client) ?
(self->iconify_press ?
a_focused_pressed_iconify :
a_focused_unpressed_iconify) :
if (self->desk_x < 0) return;
- paint(self->desk, (self->frame.client->focused ?
+ paint(self->desk, (client_focused(self->frame.client) ?
(press ?
a_focused_pressed_desk :
a_focused_unpressed_desk) :
{
if (self->close_x < 0) return;
- paint(self->close, (self->frame.client->focused ?
+ paint(self->close, (client_focused(self->frame.client) ?
(self->close_press ?
a_focused_pressed_close :
a_focused_unpressed_close) :
return g_quark_try_string("none");
}
-void frame_mouse_enter(ObFrame *self, Window win)
-{
-}
-
-void frame_mouse_leave(ObFrame *self, Window win)
-{
-}
-
-void frame_mouse_press(ObFrame *self, Window win, int x, int y)
+static void frame_mouse_press(const ObEvent *e, ObFrame *self)
{
+ Window win = e->data.x.e->xbutton.window;
if (win == self->max) {
self->max_press = TRUE;
render_max(self);
- }
- else if (win == self->close) {
+ } else if (win == self->close) {
self->close_press = TRUE;
render_close(self);
- }
- else if (win == self->iconify) {
+ } else if (win == self->iconify) {
self->iconify_press = TRUE;
render_iconify(self);
- }
- else if (win == self->desk) {
+ } else if (win == self->desk) {
self->desk_press = TRUE;
render_desk(self);
}
}
-void frame_mouse_release(ObFrame *self, Window win, int x, int y)
+static void frame_mouse_release(const ObEvent *e, ObFrame *self)
{
+ Window win = e->data.x.e->xbutton.window;
if (win == self->max) {
self->max_press = FALSE;
render_max(self);
- }
- else if (win == self->close) {
+ } else if (win == self->close) {
self->close_press = FALSE;
render_close(self);
- }
- else if (win == self->iconify) {
+ } else if (win == self->iconify) {
self->iconify_press = FALSE;
render_iconify(self);
- }
- else if (win == self->desk) {
+ } else if (win == self->desk) {
self->desk_press = FALSE;
render_desk(self);
}