out = g_slice_new0(RrAppearance);
out->inst = inst;
- out->ref = 1;
out->textures = numtex;
out->surface.bevel_light_adjust = 128;
out->surface.bevel_dark_adjust = 64;
RrAppearance *copy = g_slice_new(RrAppearance);
copy->inst = orig->inst;
- copy->ref = 1;
spo = &(orig->surface);
spc = &(copy->surface);