memset(a->texture, 0, a->textures * sizeof(RrTexture));
}
+/* deep copy of orig, means reset ref to 1 on copy
+ * and copy each thing memwise. */
RrAppearance *RrAppearanceCopy(RrAppearance *orig)
{
RrSurface *spo, *spc;
return copy;
}
+/* now decrements ref counter, and frees only if ref <= 0 */
void RrAppearanceFree(RrAppearance *a)
{
if (a) {