out = g_slice_new0(RrAppearance);
out->inst = inst;
- out->ref = 1;
out->textures = numtex;
out->surface.bevel_light_adjust = 128;
out->surface.bevel_dark_adjust = 64;
memset(a->texture, 0, a->textures * sizeof(RrTexture));
}
-/* shallow copy means up the ref count and return it */
-RrAppearance *RrAppearanceCopyShallow(RrAppearance *orig)
-{
- orig->ref++;
- return orig;
-}
-
/* deep copy of orig, means reset ref to 1 on copy
* and copy each thing memwise. */
RrAppearance *RrAppearanceCopy(RrAppearance *orig)
RrAppearance *copy = g_slice_new(RrAppearance);
copy->inst = orig->inst;
- copy->ref = 1;
spo = &(orig->surface);
spc = &(copy->surface);