gpointer destroy_data;
};
+struct _RrButton {
+ const RrInstance *inst;
+
+ /* colors */
+ RrColor *focused_unpressed_color;
+ RrColor *unfocused_unpressed_color;
+ RrColor *focused_pressed_color;
+ RrColor *unfocused_pressed_color;
+ RrColor *disabled_focused_color;
+ RrColor *disabled_unfocused_color;
+ RrColor *hover_focused_color;
+ RrColor *hover_unfocused_color;
+ RrColor *toggled_hover_focused_color;
+ RrColor *toggled_hover_unfocused_color;
+ RrColor *toggled_focused_pressed_color;
+ RrColor *toggled_unfocused_pressed_color;
+ RrColor *toggled_focused_unpressed_color;
+ RrColor *toggled_unfocused_unpressed_color;
+
+ /* masks */
+ RrPixmapMask *mask;
+ RrPixmapMask *pressed_mask;
+ RrPixmapMask *disabled_mask;
+ RrPixmapMask *hover_mask;
+ RrPixmapMask *toggled_mask;
+ RrPixmapMask *toggled_hover_mask;
+ RrPixmapMask *toggled_pressed_mask;
+
+ /* textures */
+ RrAppearance *a_focused_unpressed;
+ RrAppearance *a_unfocused_unpressed;
+ RrAppearance *a_focused_pressed;
+ RrAppearance *a_unfocused_pressed;
+ RrAppearance *a_disabled_focused;
+ RrAppearance *a_disabled_unfocused;
+ RrAppearance *a_hover_focused;
+ RrAppearance *a_hover_unfocused;
+ RrAppearance *a_toggled_focused_unpressed;
+ RrAppearance *a_toggled_unfocused_unpressed;
+ RrAppearance *a_toggled_focused_pressed;
+ RrAppearance *a_toggled_unfocused_pressed;
+ RrAppearance *a_toggled_hover_focused;
+ RrAppearance *a_toggled_hover_unfocused;
+
+};
+
/* these are the same on all endian machines because it seems to be dependant
on the endianness of the gfx card, not the cpu. */
#define RrDefaultAlphaOffset 24