]> Dogcows Code - chaz/openbox/blobdiff - openbox/action.c
always reconfigure the window to its new position even if it was fullscreened/maxed...
[chaz/openbox] / openbox / action.c
index dfcd8d7e0634edf8ddb500fee7d4934eece1fe3b..24f4b36f7d91e6e6113234e149f8d9d710d99346 100644 (file)
+/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
+
+   action.c for the Openbox window manager
+   Copyright (c) 2006        Mikael Magnusson
+   Copyright (c) 2003-2007   Dana Jansens
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   See the COPYING file for a copy of the GNU General Public License.
+*/
+
+#include "debug.h"
 #include "client.h"
+#include "focus.h"
+#include "focus_cycle.h"
+#include "moveresize.h"
+#include "menu.h"
+#include "prop.h"
 #include "stacking.h"
-#include "frame.h"
 #include "screen.h"
 #include "action.h"
+#include "openbox.h"
+#include "grab.h"
+#include "keyboard.h"
+#include "event.h"
+#include "dock.h"
+#include "config.h"
+#include "mainloop.h"
+#include "startupnotify.h"
+#include "gettext.h"
 
 #include <glib.h>
 
-Action *action_new(void (*func)(union ActionData *data))
+
+
+typedef struct
 {
-    Action *a = g_new(Action, 1);
-    a->func = func;
+    const gchar *name;
+    void (*func)(union ActionData *);
+    void (*setup)(ObAction **, ObUserAction uact);
+} ActionString;
 
-    /* deal with pointers */
-    if (func == action_execute)
-        a->data.execute.path = NULL;
+static ObAction *action_new(void (*func)(union ActionData *data))
+{
+    ObAction *a = g_new0(ObAction, 1);
+    a->ref = 1;
+    a->func = func;
 
     return a;
 }
 
-void action_free(Action *a)
+void action_ref(ObAction *a)
+{
+    ++a->ref;
+}
+
+void action_unref(ObAction *a)
 {
+    if (a == NULL) return;
+
+    if (--a->ref > 0) return;
+
     /* deal with pointers */
-    if (a->func == action_execute)
+    if (a->func == action_execute || a->func == action_restart)
         g_free(a->data.execute.path);
+    else if (a->func == action_debug)
+        g_free(a->data.debug.string);
+    else if (a->func == action_showmenu)
+        g_free(a->data.showmenu.name);
 
     g_free(a);
 }
 
-void action_execute(union ActionData *data)
+ObAction* action_copy(const ObAction *src)
 {
-    GError *e;
-    if (!g_spawn_command_line_async(data->execute.path, &e)) {
-        g_warning("failed to execute '%s': %s",
-                  data->execute.path, e->message);
-    }
+    ObAction *a = action_new(src->func);
+
+    a->data = src->data;
+
+    /* deal with pointers */
+    if (a->func == action_execute || a->func == action_restart)
+        a->data.execute.path = g_strdup(a->data.execute.path);
+    else if (a->func == action_debug)
+        a->data.debug.string = g_strdup(a->data.debug.string);
+    else if (a->func == action_showmenu)
+        a->data.showmenu.name = g_strdup(a->data.showmenu.name);
+
+    return a;
 }
 
-void action_focus(union ActionData *data)
+void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
 {
-    client_focus(data->client.c);
+    (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.sendto.follow = TRUE;
 }
 
-void action_unfocus (union ActionData *data)
+void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
 {
-    client_unfocus(data->client.c);
+    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.sendtodir.inter.any.interactive = TRUE;
+    (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
+    (*a)->data.sendtodir.linear = TRUE;
+    (*a)->data.sendtodir.wrap = TRUE;
+    (*a)->data.sendtodir.follow = TRUE;
 }
 
-void action_iconify(union ActionData *data)
+void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
 {
-    client_iconify(data->client.c, TRUE, TRUE);
+    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.sendtodir.inter.any.interactive = TRUE;
+    (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
+    (*a)->data.sendtodir.linear = TRUE;
+    (*a)->data.sendtodir.wrap = TRUE;
+    (*a)->data.sendtodir.follow = TRUE;
 }
 
-void action_raise(union ActionData *data)
+void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
 {
-    stacking_raise(data->client.c);
+    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.sendtodir.inter.any.interactive = TRUE;
+    (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
+    (*a)->data.sendtodir.linear = FALSE;
+    (*a)->data.sendtodir.wrap = TRUE;
+    (*a)->data.sendtodir.follow = TRUE;
 }
 
-void action_lower(union ActionData *data)
+void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
 {
-    stacking_lower(data->client.c);
+    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.sendtodir.inter.any.interactive = TRUE;
+    (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
+    (*a)->data.sendtodir.linear = FALSE;
+    (*a)->data.sendtodir.wrap = TRUE;
+    (*a)->data.sendtodir.follow = TRUE;
 }
 
-void action_close(union ActionData *data)
+void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
 {
-    client_close(data->client.c);
+    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.sendtodir.inter.any.interactive = TRUE;
+    (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
+    (*a)->data.sendtodir.linear = FALSE;
+    (*a)->data.sendtodir.wrap = TRUE;
+    (*a)->data.sendtodir.follow = TRUE;
 }
 
-void action_shade(union ActionData *data)
+void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
 {
-    client_shade(data->client.c, TRUE);
+    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.sendtodir.inter.any.interactive = TRUE;
+    (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
+    (*a)->data.sendtodir.linear = FALSE;
+    (*a)->data.sendtodir.wrap = TRUE;
+    (*a)->data.sendtodir.follow = TRUE;
 }
 
-void action_unshade(union ActionData *data)
+void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
 {
-    client_shade(data->client.c, FALSE);
+    (*a)->data.desktopdir.inter.any.interactive = TRUE;
+    (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
+    (*a)->data.desktopdir.linear = TRUE;
+    (*a)->data.desktopdir.wrap = TRUE;
 }
 
-void action_toggle_shade(union ActionData *data)
+void setup_action_desktop_next(ObAction **a, ObUserAction uact)
 {
-    client_shade(data->client.c, !data->client.c->shaded);
+    (*a)->data.desktopdir.inter.any.interactive = TRUE;
+    (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
+    (*a)->data.desktopdir.linear = TRUE;
+    (*a)->data.desktopdir.wrap = TRUE;
 }
 
-void action_toggle_omnipresent(union ActionData *data)
+void setup_action_desktop_left(ObAction **a, ObUserAction uact)
 {
-    client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
-                       screen_desktop : DESKTOP_ALL);
+    (*a)->data.desktopdir.inter.any.interactive = TRUE;
+    (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
+    (*a)->data.desktopdir.linear = FALSE;
+    (*a)->data.desktopdir.wrap = TRUE;
 }
 
-void action_move_relative(union ActionData *data)
+void setup_action_desktop_right(ObAction **a, ObUserAction uact)
 {
-    Client *c = data->relative.c;
-    client_configure(c, Corner_TopLeft,
-                     c->area.x + data->relative.dx,
-                     c->area.y + data->relative.dy,
-                     c->area.width, c->area.height, TRUE, TRUE);
+    (*a)->data.desktopdir.inter.any.interactive = TRUE;
+    (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
+    (*a)->data.desktopdir.linear = FALSE;
+    (*a)->data.desktopdir.wrap = TRUE;
 }
 
-void action_resize_relative(union ActionData *data)
+void setup_action_desktop_up(ObAction **a, ObUserAction uact)
 {
-    Client *c = data->relative.c;
-    client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
-                     c->area.width + data->relative.dx,
-                     c->area.height + data->relative.dy, TRUE, TRUE);
+    (*a)->data.desktopdir.inter.any.interactive = TRUE;
+    (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
+    (*a)->data.desktopdir.linear = FALSE;
+    (*a)->data.desktopdir.wrap = TRUE;
 }
 
-void action_maximize_full(union ActionData *data)
+void setup_action_desktop_down(ObAction **a, ObUserAction uact)
 {
-    client_maximize(data->client.c, TRUE, 0, TRUE);
+    (*a)->data.desktopdir.inter.any.interactive = TRUE;
+    (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
+    (*a)->data.desktopdir.linear = FALSE;
+    (*a)->data.desktopdir.wrap = TRUE;
 }
 
-void action_unmaximize_full(union ActionData *data)
+void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
 {
-    client_maximize(data->client.c, FALSE, 0, TRUE);
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
+    (*a)->data.diraction.hang = TRUE;
 }
 
-void action_toggle_maximize_full(union ActionData *data)
+void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
 {
-    client_maximize(data->client.c,
-                    !(data->client.c->max_horz || data->client.c->max_vert),
-                    0, TRUE);
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
+    (*a)->data.diraction.hang = TRUE;
 }
 
-void action_maximize_horz(union ActionData *data)
+void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
 {
-    client_maximize(data->client.c, TRUE, 1, TRUE);
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_EAST;
+    (*a)->data.diraction.hang = TRUE;
 }
 
-void action_unmaximize_horz(union ActionData *data)
+void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
 {
-    client_maximize(data->client.c, FALSE, 1, TRUE);
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_WEST;
+    (*a)->data.diraction.hang = TRUE;
 }
 
-void action_toggle_maximize_horz(union ActionData *data)
+void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
 {
-    client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
+    (*a)->data.diraction.hang = FALSE;
 }
 
-void action_maximize_vert(union ActionData *data)
+void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
 {
-    client_maximize(data->client.c, TRUE, 2, TRUE);
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
+    (*a)->data.diraction.hang = FALSE;
 }
 
-void action_unmaximize_vert(union ActionData *data)
+void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
 {
-    client_maximize(data->client.c, FALSE, 2, TRUE);
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_EAST;
+    (*a)->data.diraction.hang = FALSE;
 }
 
-void action_toggle_maximize_vert(union ActionData *data)
+void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
 {
-    client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_WEST;
+    (*a)->data.diraction.hang = FALSE;
 }
 
-void action_send_to_desktop(union ActionData *data)
+void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
 {
-    if (data->sendto.desktop < screen_num_desktops ||
-        data->sendto.desktop == DESKTOP_ALL)
-        client_set_desktop(data->sendto.c, data->sendto.desktop);
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
 }
 
-void action_send_to_next_desktop(union ActionData *data)
+void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
 {
-    guint d;
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
+}
 
-    d = screen_desktop + 1;
-    if (d >= screen_num_desktops) {
-        if (!data->sendtonextprev.wrap) return;
-        d = 0;
-    }
-    client_set_desktop(data->sendtonextprev.c, d);
-    if (data->sendtonextprev.follow) screen_set_desktop(d);
+void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
+{
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_EAST;
 }
 
-void action_send_to_previous_desktop(union ActionData *data)
+void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
 {
-    guint d;
+    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.diraction.direction = OB_DIRECTION_WEST;
+}
 
-    d = screen_desktop - 1;
-    if (d >= screen_num_desktops) {
-        if (!data->sendtonextprev.wrap) return;
-        d = screen_num_desktops - 1;
-    }
-    client_set_desktop(data->sendtonextprev.c, d);
-    if (data->sendtonextprev.follow) screen_set_desktop(d);
+void setup_action_top_layer(ObAction **a, ObUserAction uact)
+{
+    (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.layer.layer = 1;
 }
 
-void action_desktop(union ActionData *data)
+void setup_action_normal_layer(ObAction **a, ObUserAction uact)
 {
-    if (data->desktop.desk < screen_num_desktops ||
-        data->desktop.desk == DESKTOP_ALL)
-        screen_set_desktop(data->desktop.desk);
+    (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.layer.layer = 0;
 }
 
-void action_next_desktop(union ActionData *data)
+void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
 {
-    guint d;
+    (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.layer.layer = -1;
+}
 
-    d = screen_desktop + 1;
-    if (d >= screen_num_desktops) {
-        if (!data->nextprevdesktop.wrap) return;
-        d = 0;
-    }
-    screen_set_desktop(d);
+void setup_action_resize(ObAction **a, ObUserAction uact)
+{
+    (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+    (*a)->data.moveresize.keyboard =
+        (uact == OB_USER_ACTION_NONE ||
+         uact == OB_USER_ACTION_KEYBOARD_KEY ||
+         uact == OB_USER_ACTION_MENU_SELECTION);
+    (*a)->data.moveresize.corner = 0;
 }
 
-void action_previous_desktop(union ActionData *data)
+void setup_action_addremove_desktop_current(ObAction **a, ObUserAction uact)
 {
-    guint d;
+    (*a)->data.addremovedesktop.current = TRUE;
+}
 
-    d = screen_desktop - 1;
-    if (d >= screen_num_desktops) {
-        if (!data->nextprevdesktop.wrap) return;
-        d = screen_num_desktops - 1;
-    }
-    screen_set_desktop(d);
+void setup_action_addremove_desktop_last(ObAction **a, ObUserAction uact)
+{
+    (*a)->data.addremovedesktop.current = FALSE;
 }
 
-static void cur_row_col(guint *r, guint *c)
+void setup_client_action(ObAction **a, ObUserAction uact)
 {
-    switch (screen_desktop_layout.orientation) {
-    case Orientation_Horz:
-        switch (screen_desktop_layout.start_corner) {
-        case Corner_TopLeft:
-            *r = screen_desktop / screen_desktop_layout.columns;
-            *c = screen_desktop % screen_desktop_layout.columns;
-            break;
-        case Corner_BottomLeft:
-            *r = screen_desktop_layout.rows - 1 -
-                screen_desktop / screen_desktop_layout.columns;
-            *c = screen_desktop % screen_desktop_layout.columns;
-            break;
-        break;
-        case Corner_TopRight:
-            *r = screen_desktop / screen_desktop_layout.columns;
-            *c = screen_desktop_layout.columns - 1 -
-                screen_desktop % screen_desktop_layout.columns;
-            break;
-        case Corner_BottomRight:
-            *r = screen_desktop_layout.rows - 1 -
-                screen_desktop / screen_desktop_layout.columns;
-            *c = screen_desktop_layout.columns - 1 -
-                screen_desktop % screen_desktop_layout.columns;
-            break;
-        break;
-        }
-    case Orientation_Vert:
-        switch (screen_desktop_layout.start_corner) {
-        case Corner_TopLeft:
-            *r = screen_desktop % screen_desktop_layout.rows;
-            *c = screen_desktop / screen_desktop_layout.rows;
-            break;
-        case Corner_BottomLeft:
-            *r = screen_desktop_layout.rows - 1 -
-                screen_desktop % screen_desktop_layout.rows;
-            *c = screen_desktop / screen_desktop_layout.rows;
-            break;
-        break;
-        case Corner_TopRight:
-            *r = screen_desktop % screen_desktop_layout.rows;
-            *c = screen_desktop_layout.columns - 1 -
-                screen_desktop / screen_desktop_layout.rows;
-            break;
-        case Corner_BottomRight:
-            *r = screen_desktop_layout.rows - 1 -
-                screen_desktop % screen_desktop_layout.rows;
-            *c = screen_desktop_layout.columns - 1 -
-                screen_desktop / screen_desktop_layout.rows;
+    (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
+}
+
+ActionString actionstrings[] =
+{
+    {
+        "shadelower",
+        action_shadelower,
+        setup_client_action
+    },
+    {
+        "unshaderaise",
+        action_unshaderaise,
+        setup_client_action
+    },
+    {
+        "sendtodesktop",
+        action_send_to_desktop,
+        setup_action_send_to_desktop
+    },
+    {
+        "sendtodesktopnext",
+        action_send_to_desktop_dir,
+        setup_action_send_to_desktop_next
+    },
+    {
+        "sendtodesktopprevious",
+        action_send_to_desktop_dir,
+        setup_action_send_to_desktop_prev
+    },
+    {
+        "sendtodesktopright",
+        action_send_to_desktop_dir,
+        setup_action_send_to_desktop_right
+    },
+    {
+        "sendtodesktopleft",
+        action_send_to_desktop_dir,
+        setup_action_send_to_desktop_left
+    },
+    {
+        "sendtodesktopup",
+        action_send_to_desktop_dir,
+        setup_action_send_to_desktop_up
+    },
+    {
+        "sendtodesktopdown",
+        action_send_to_desktop_dir,
+        setup_action_send_to_desktop_down
+    },
+    {
+        "toggledockautohide",
+        action_toggle_dockautohide,
+        NULL
+    },
+    {
+        "sendtotoplayer",
+        action_send_to_layer,
+        setup_action_top_layer
+    },
+    {
+        "togglealwaysontop",
+        action_toggle_layer,
+        setup_action_top_layer
+    },
+    {
+        "sendtonormallayer",
+        action_send_to_layer,
+        setup_action_normal_layer
+    },
+    {
+        "sendtobottomlayer",
+        action_send_to_layer,
+        setup_action_bottom_layer
+    },
+    {
+        "togglealwaysonbottom",
+        action_toggle_layer,
+        setup_action_bottom_layer
+    },
+    {
+        "movefromedgenorth",
+        action_movetoedge,
+        setup_action_movefromedge_north
+    },
+    {
+        "movefromedgesouth",
+        action_movetoedge,
+        setup_action_movefromedge_south
+    },
+    {
+        "movefromedgewest",
+        action_movetoedge,
+        setup_action_movefromedge_west
+    },
+    {
+        "movefromedgeeast",
+        action_movetoedge,
+        setup_action_movefromedge_east
+    },
+    {
+        "movetoedgenorth",
+        action_movetoedge,
+        setup_action_movetoedge_north
+    },
+    {
+        "movetoedgesouth",
+        action_movetoedge,
+        setup_action_movetoedge_south
+    },
+    {
+        "movetoedgewest",
+        action_movetoedge,
+        setup_action_movetoedge_west
+    },
+    {
+        "movetoedgeeast",
+        action_movetoedge,
+        setup_action_movetoedge_east
+    },
+    {
+        "growtoedgenorth",
+        action_growtoedge,
+        setup_action_growtoedge_north
+    },
+    {
+        "growtoedgesouth",
+        action_growtoedge,
+        setup_action_growtoedge_south
+    },
+    {
+        "growtoedgewest",
+        action_growtoedge,
+        setup_action_growtoedge_west
+    },
+    {
+        "growtoedgeeast",
+        action_growtoedge,
+        setup_action_growtoedge_east
+    },
+    {
+        "adddesktoplast",
+        action_add_desktop,
+        setup_action_addremove_desktop_last
+    },
+    {
+        "removedesktoplast",
+        action_remove_desktop,
+        setup_action_addremove_desktop_last
+    },
+    {
+        "adddesktopcurrent",
+        action_add_desktop,
+        setup_action_addremove_desktop_current
+    },
+    {
+        "removedesktopcurrent",
+        action_remove_desktop,
+        setup_action_addremove_desktop_current
+    },
+    {
+        NULL,
+        NULL,
+        NULL
+    }
+};
+
+/* only key bindings can be interactive. thus saith the xor.
+   because of how the mouse is grabbed, mouse events dont even get
+   read during interactive events, so no dice! >:) */
+#define INTERACTIVE_LIMIT(a, uact) \
+    if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
+        a->data.any.interactive = FALSE;
+
+ObAction *action_from_string(const gchar *name, ObUserAction uact)
+{
+    ObAction *a = NULL;
+    gboolean exist = FALSE;
+    gint i;
+
+    for (i = 0; actionstrings[i].name; i++)
+        if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
+            exist = TRUE;
+            a = action_new(actionstrings[i].func);
+            if (actionstrings[i].setup)
+                actionstrings[i].setup(&a, uact);
+            if (a)
+                INTERACTIVE_LIMIT(a, uact);
             break;
-        break;
         }
-        break;
-    }
+    if (!exist)
+        g_message(_("Invalid action '%s' requested. No such action exists."),
+                  name);
+    if (!a)
+        g_message(_("Invalid use of action '%s'. Action will be ignored."),
+                  name);
+    return a;
 }
 
-static guint translate_row_col(guint r, guint c)
-{
-    switch (screen_desktop_layout.orientation) {
-    case Orientation_Horz:
-        switch (screen_desktop_layout.start_corner) {
-        case Corner_TopLeft:
-            return r * screen_desktop_layout.columns + c;
-        case Corner_BottomLeft:
-            return (screen_desktop_layout.rows - 1 - r) *
-                screen_desktop_layout.columns + c;
-        case Corner_TopRight:
-            return r * screen_desktop_layout.columns +
-                (screen_desktop_layout.columns - 1 - c);
-        case Corner_BottomRight:
-            return (screen_desktop_layout.rows - 1 - r) *
-                screen_desktop_layout.columns +
-                (screen_desktop_layout.columns - 1 - c);
+ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
+                       ObUserAction uact)
+{
+    gchar *actname;
+    ObAction *act = NULL;
+    xmlNodePtr n;
+
+    if (parse_attr_string("name", node, &actname)) {
+        if ((act = action_from_string(actname, uact))) {
+            } else if (act->func == action_desktop) {
+           } else if (act->func == action_send_to_desktop) {
+                if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
+                    act->data.sendto.desk = parse_int(doc, n);
+                if (act->data.sendto.desk > 0) act->data.sendto.desk--;
+                if ((n = parse_find_node("follow", node->xmlChildrenNode)))
+                    act->data.sendto.follow = parse_bool(doc, n);
+            } else if (act->func == action_send_to_desktop_dir) {
+                if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
+                    act->data.sendtodir.wrap = parse_bool(doc, n);
+                if ((n = parse_find_node("follow", node->xmlChildrenNode)))
+                    act->data.sendtodir.follow = parse_bool(doc, n);
+                if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
+                    act->data.sendtodir.inter.any.interactive =
+                        parse_bool(doc, n);
+            INTERACTIVE_LIMIT(act, uact);
         }
-    case Orientation_Vert:
-        switch (screen_desktop_layout.start_corner) {
-        case Corner_TopLeft:
-            return c * screen_desktop_layout.rows + r;
-        case Corner_BottomLeft:
-            return c * screen_desktop_layout.rows +
-                (screen_desktop_layout.rows - 1 - r);
-        case Corner_TopRight:
-            return (screen_desktop_layout.columns - 1 - c) *
-                screen_desktop_layout.rows + r;
-        case Corner_BottomRight:
-            return (screen_desktop_layout.columns - 1 - c) *
-                screen_desktop_layout.rows +
-                (screen_desktop_layout.rows - 1 - r);
+        g_free(actname);
+    }
+    return act;
+}
+
+void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
+                     guint state, guint button, gint x, gint y, Time time,
+                     gboolean cancel, gboolean done)
+{
+    GSList *it;
+    ObAction *a;
+
+    if (!acts)
+        return;
+
+    if (x < 0 && y < 0)
+        screen_pointer_pos(&x, &y);
+
+    for (it = acts; it; it = g_slist_next(it)) {
+        a = it->data;
+
+        if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
+            a->data.any.c = a->data.any.client_action ? c : NULL;
+            a->data.any.context = context;
+            a->data.any.x = x;
+            a->data.any.y = y;
+
+            a->data.any.button = button;
+
+            a->data.any.time = time;
+
+            if (a->data.any.interactive) {
+                a->data.inter.cancel = cancel;
+                a->data.inter.final = done;
+                if (!(cancel || done))
+                    if (!keyboard_interactive_grab(state, a->data.any.c, a))
+                        continue;
+            }
+
+            /* XXX UGLY HACK race with motion event starting a move and the
+               button release gettnig processed first. answer: don't queue
+               moveresize starts. UGLY HACK XXX
+
+               XXX ALSO don't queue showmenu events, because on button press
+               events we need to know if a mouse grab is going to take place,
+               and set the button to 0, so that later motion events don't think
+               that a drag is going on. since showmenu grabs the pointer..
+            */
+            if (a->data.any.interactive || a->func == action_move ||
+                a->func == action_resize || a->func == action_showmenu)
+            {
+                /* interactive actions are not queued */
+                a->func(&a->data);
+            } else if (a->func == action_focus ||
+                       a->func == action_activate ||
+                       a->func == action_showmenu)
+            {
+                /* XXX MORE UGLY HACK
+                   actions from clicks on client windows are NOT queued.
+                   this solves the mysterious click-and-drag-doesnt-work
+                   problem. it was because the window gets focused and stuff
+                   after the button event has already been passed through. i
+                   dont really know why it should care but it does and it makes
+                   a difference.
+
+                   however this very bogus ! !
+                   we want to send the button press to the window BEFORE
+                   we do the action because the action might move the windows
+                   (eg change desktops) and then the button press ends up on
+                   the completely wrong window !
+                   so, this is just for that bug, and it will only NOT queue it
+                   if it is a focusing action that can be used with the mouse
+                   pointer. ugh.
+
+                   also with the menus, there is a race going on. if the
+                   desktop wants to pop up a menu, and we do too, we send them
+                   the button before we pop up the menu, so they pop up their
+                   menu first. but not always. if we pop up our menu before
+                   sending them the button press, then the result is
+                   deterministic. yay.
+
+                   XXX further more. focus actions are not queued at all,
+                   because if you bind focus->showmenu, the menu will get
+                   hidden to do the focusing
+                */
+                a->func(&a->data);
+            } else
+                ob_main_loop_queue_action(ob_main_loop, a);
         }
     }
-    g_assert_not_reached();
-    return 0;
 }
 
-void action_next_desktop_column(union ActionData *data)
+void action_run_string(const gchar *name, struct _ObClient *c, Time time)
 {
-    guint r, c, d;
+    ObAction *a;
+    GSList *l;
 
-    cur_row_col(&r, &c);
-    ++c;
-    d = translate_row_col(r, c);
-    if (d >= screen_num_desktops) {
-        if (!data->nextprevdesktop.wrap) return;
-        c = 0;
-    }
-    if (d >= screen_num_desktops)
-        ++c;
-    d = translate_row_col(r, c);
-    if (d < screen_num_desktops)
-        screen_set_desktop(d);
+    a = action_from_string(name, OB_USER_ACTION_NONE);
+    g_assert(a);
+
+    l = g_slist_append(NULL, a);
+
+    action_run(l, c, 0, time);
+}
+
+void action_unshaderaise(union ActionData *data)
+{
+    if (data->client.any.c->shaded)
+        action_unshade(data);
+    else
+        action_raise(data);
+}
+
+void action_shadelower(union ActionData *data)
+{
+    if (data->client.any.c->shaded)
+        action_lower(data);
+    else
+        action_shade(data);
 }
 
-void action_previous_desktop_column(union ActionData *data)
+void action_resize_relative(union ActionData *data)
+{
+}
+
+void action_send_to_desktop(union ActionData *data)
 {
-    guint r, c, d;
+    ObClient *c = data->sendto.any.c;
 
-    cur_row_col(&r, &c);
-    --c;
-    d = translate_row_col(r, c);
-    if (d >= screen_num_desktops) {
-        if (!data->nextprevdesktop.wrap) return;
-        c = screen_desktop_layout.columns - 1;
+    if (!client_normal(c)) return;
+
+    if (data->sendto.desk < screen_num_desktops ||
+        data->sendto.desk == DESKTOP_ALL) {
+        client_set_desktop(c, data->sendto.desk, data->sendto.follow, FALSE);
+        if (data->sendto.follow && data->sendto.desk != screen_desktop)
+            screen_set_desktop(data->sendto.desk, TRUE);
     }
-    if (d >= screen_num_desktops)
-        --c;
-    d = translate_row_col(r, c);
-    if (d < screen_num_desktops)
-        screen_set_desktop(d);
 }
 
-void action_next_desktop_row(union ActionData *data)
+void action_send_to_desktop_dir(union ActionData *data)
 {
-    guint r, c, d;
+    ObClient *c = data->sendtodir.inter.any.c;
+    guint d;
 
-    cur_row_col(&r, &c);
-    ++r;
-    d = translate_row_col(r, c);
-    if (d >= screen_num_desktops) {
-        if (!data->nextprevdesktop.wrap) return;
-        r = 0;
+    if (!client_normal(c)) return;
+
+    d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
+                             data->sendtodir.linear,
+                             data->sendtodir.inter.any.interactive,
+                             data->sendtodir.inter.final,
+                             data->sendtodir.inter.cancel);
+    /* only move the desktop when the action is complete. if we switch
+       desktops during the interactive action, focus will move but with
+       NotifyWhileGrabbed and applications don't like that. */
+    if (!data->sendtodir.inter.any.interactive ||
+        (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
+    {
+        client_set_desktop(c, d, data->sendtodir.follow, FALSE);
+        if (data->sendtodir.follow && d != screen_desktop)
+            screen_set_desktop(d, TRUE);
     }
-    if (d >= screen_num_desktops)
-        ++r;
-    d = translate_row_col(r, c);
-    if (d < screen_num_desktops)
-        screen_set_desktop(d);
 }
 
-void action_previous_desktop_row(union ActionData *data)
+void action_directional_focus(union ActionData *data)
+{
+    /* if using focus_delay, stop the timer now so that focus doesn't go moving
+       on us */
+    event_halt_focus_delay();
+
+    focus_directional_cycle(data->interdiraction.direction,
+                            data->interdiraction.dock_windows,
+                            data->interdiraction.desktop_windows,
+                            data->any.interactive,
+                            data->interdiraction.dialog,
+                            data->interdiraction.inter.final,
+                            data->interdiraction.inter.cancel);
+}
+
+void action_movetoedge(union ActionData *data)
 {
-    guint r, c, d;
+    gint x, y;
+    ObClient *c = data->diraction.any.c;
 
-    cur_row_col(&r, &c);
-    --r;
-    d = translate_row_col(r, c);
-    if (d >= screen_num_desktops) {
-        if (!data->nextprevdesktop.wrap) return;
-        c = screen_desktop_layout.rows - 1;
+    x = c->frame->area.x;
+    y = c->frame->area.y;
+    
+    switch(data->diraction.direction) {
+    case OB_DIRECTION_NORTH:
+        y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
+                                           data->diraction.hang)
+            - (data->diraction.hang ? c->frame->area.height : 0);
+        break;
+    case OB_DIRECTION_WEST:
+        x = client_directional_edge_search(c, OB_DIRECTION_WEST,
+                                           data->diraction.hang)
+            - (data->diraction.hang ? c->frame->area.width : 0);
+        break;
+    case OB_DIRECTION_SOUTH:
+        y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
+                                           data->diraction.hang)
+            - (data->diraction.hang ? 0 : c->frame->area.height);
+        break;
+    case OB_DIRECTION_EAST:
+        x = client_directional_edge_search(c, OB_DIRECTION_EAST,
+                                           data->diraction.hang)
+            - (data->diraction.hang ? 0 : c->frame->area.width);
+        break;
+    default:
+        g_assert_not_reached();
     }
-    if (d >= screen_num_desktops)
-        --r;
-    d = translate_row_col(r, c);
-    if (d < screen_num_desktops)
-        screen_set_desktop(d);
+    frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
+    client_action_start(data);
+    client_move(c, x, y);
+    client_action_end(data, FALSE);
+}
+
+void action_growtoedge(union ActionData *data)
+{
+    gint x, y, width, height, dest;
+    ObClient *c = data->diraction.any.c;
+    Rect *a;
+
+    a = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS, &c->frame->area);
+    x = c->frame->area.x;
+    y = c->frame->area.y;
+    /* get the unshaded frame's dimensions..if it is shaded */
+    width = c->area.width + c->frame->size.left + c->frame->size.right;
+    height = c->area.height + c->frame->size.top + c->frame->size.bottom;
+
+    switch(data->diraction.direction) {
+    case OB_DIRECTION_NORTH:
+        if (c->shaded) break; /* don't allow vertical resize if shaded */
+
+        dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
+        if (a->y == y)
+            height = height / 2;
+        else {
+            height = c->frame->area.y + height - dest;
+            y = dest;
+        }
+        break;
+    case OB_DIRECTION_WEST:
+        dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
+        if (a->x == x)
+            width = width / 2;
+        else {
+            width = c->frame->area.x + width - dest;
+            x = dest;
+        }
+        break;
+    case OB_DIRECTION_SOUTH:
+        if (c->shaded) break; /* don't allow vertical resize if shaded */
+
+        dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
+        if (a->y + a->height == y + c->frame->area.height) {
+            height = c->frame->area.height / 2;
+            y = a->y + a->height - height;
+        } else
+            height = dest - c->frame->area.y;
+        y += (height - c->frame->area.height) % c->size_inc.height;
+        height -= (height - c->frame->area.height) % c->size_inc.height;
+        break;
+    case OB_DIRECTION_EAST:
+        dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
+        if (a->x + a->width == x + c->frame->area.width) {
+            width = c->frame->area.width / 2;
+            x = a->x + a->width - width;
+        } else
+            width = dest - c->frame->area.x;
+        x += (width - c->frame->area.width) % c->size_inc.width;
+        width -= (width - c->frame->area.width) % c->size_inc.width;
+        break;
+    default:
+        g_assert_not_reached();
+    }
+    width -= c->frame->size.left + c->frame->size.right;
+    height -= c->frame->size.top + c->frame->size.bottom;
+    frame_frame_gravity(c->frame, &x, &y, width, height);
+    client_action_start(data);
+    client_move_resize(c, x, y, width, height);
+    client_action_end(data, FALSE);
+    g_free(a);
 }
 
-void action_toggle_decorations(union ActionData *data)
+void action_send_to_layer(union ActionData *data)
 {
-    Client *c = data->client.c;
-    c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
-    client_setup_decor_and_functions(c);
+    client_set_layer(data->layer.any.c, data->layer.layer);
 }
 
-void action_move(union ActionData *data)
+void action_toggle_layer(union ActionData *data)
 {
-    Client *c = data->move.c;
-    int x = data->move.x;
-    int y = data->move.y;
+    ObClient *c = data->layer.any.c;
 
-    client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
-                     TRUE, data->move.final);
+    client_action_start(data);
+    if (data->layer.layer < 0)
+        client_set_layer(c, c->below ? 0 : -1);
+    else if (data->layer.layer > 0)
+        client_set_layer(c, c->above ? 0 : 1);
+    client_action_end(data, config_focus_under_mouse);
 }
 
-void action_resize(union ActionData *data)
+void action_toggle_dockautohide(union ActionData *data)
 {
-    Client *c = data->resize.c;
-    int w = data->resize.x - c->frame->size.left - c->frame->size.right;
-    int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
+    config_dock_hide = !config_dock_hide;
+    dock_configure();
+}
+
+void action_add_desktop(union ActionData *data)
+{
+    client_action_start(data);
+    screen_set_num_desktops(screen_num_desktops+1);
+
+    /* move all the clients over */
+    if (data->addremovedesktop.current) {
+        GList *it;
+
+        for (it = client_list; it; it = g_list_next(it)) {
+            ObClient *c = it->data;
+            if (c->desktop != DESKTOP_ALL && c->desktop >= screen_desktop)
+                client_set_desktop(c, c->desktop+1, FALSE, TRUE);
+        }
+    }
+
+    client_action_end(data, config_focus_under_mouse);
+}
+
+void action_remove_desktop(union ActionData *data)
+{
+    guint rmdesktop, movedesktop;
+    GList *it, *stacking_copy;
+
+    if (screen_num_desktops < 2) return;
+
+    client_action_start(data);
+
+    /* what desktop are we removing and moving to? */
+    if (data->addremovedesktop.current)
+        rmdesktop = screen_desktop;
+    else
+        rmdesktop = screen_num_desktops - 1;
+    if (rmdesktop < screen_num_desktops - 1)
+        movedesktop = rmdesktop + 1;
+    else
+        movedesktop = rmdesktop;
+
+    /* make a copy of the list cuz we're changing it */
+    stacking_copy = g_list_copy(stacking_list);
+    for (it = g_list_last(stacking_copy); it; it = g_list_previous(it)) {
+        if (WINDOW_IS_CLIENT(it->data)) {
+            ObClient *c = it->data;
+            guint d = c->desktop;
+            if (d != DESKTOP_ALL && d >= movedesktop) {
+                client_set_desktop(c, c->desktop - 1, TRUE, TRUE);
+                ob_debug("moving window %s\n", c->title);
+            }
+            /* raise all the windows that are on the current desktop which
+               is being merged */
+            if ((screen_desktop == rmdesktop - 1 ||
+                 screen_desktop == rmdesktop) &&
+                (d == DESKTOP_ALL || d == screen_desktop))
+            {
+                stacking_raise(CLIENT_AS_WINDOW(c));
+                ob_debug("raising window %s\n", c->title);
+            }
+        }
+    }
+
+    /* act like we're changing desktops */
+    if (screen_desktop < screen_num_desktops - 1) {
+        gint d = screen_desktop;
+        screen_desktop = screen_last_desktop;
+        screen_set_desktop(d, TRUE);
+        ob_debug("fake desktop change\n");
+    }
+
+    screen_set_num_desktops(screen_num_desktops-1);
 
-    client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
-                     TRUE, data->resize.final);
+    client_action_end(data, config_focus_under_mouse);
 }
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