#include "action.h"
#include "dispatch.h"
#include "openbox.h"
+#include "engine.h"
+#include "render/render.h"
#include <glib.h>
void action_toggle_decorations(union ActionData *data)
{
- Client *c = data->client.c;
+ Client *c = data->client.c;;
+
+ if (!c) return;
+
c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
client_setup_decor_and_functions(c);
}
+static void popup_coords(char *format, int a, int b, gboolean hide)
+{
+ XSetWindowAttributes attrib;
+ static Window coords = None;
+
+ if (coords == None) {
+ attrib.override_redirect = TRUE;
+ coords = XCreateWindow(ob_display, ob_root,
+ 0, 0, 1, 1, 0, render_depth, InputOutput,
+ render_visual, CWOverrideRedirect, &attrib);
+ g_assert(coords != None);
+ }
+
+ if (hide)
+ XUnmapWindow(ob_display, coords);
+ else {
+ Rect area = { 10, 10, 1, 1 };
+ Size s;
+ char *text;
+
+ text = g_strdup_printf(format, a, b);
+ engine_size_label(text, TRUE, TRUE, &s);
+ area.width = s.width; area.height = s.height;
+ XMoveResizeWindow(ob_display, coords,
+ area.x, area.y, area.width, area.height);
+ engine_render_label(coords, &area, text, TRUE, TRUE);
+ g_free(text);
+
+ XMapWindow(ob_display, coords);
+ }
+}
+
void action_move(union ActionData *data)
{
Client *c = data->move.c;
dispatch_move(c, &x, &y);
+ popup_coords("X: %d Y: %d", x, y, data->move.final);
+
frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
TRUE, data->move.final);
if (!c || c->shaded || !client_normal(c)) return;
dispatch_resize(c, &w, &h, data->resize.corner);
-
+
w -= c->frame->size.left + c->frame->size.right;
h -= c->frame->size.top + c->frame->size.bottom;
client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
TRUE, data->resize.final);
+
+ popup_coords("W: %d H: %d", c->logical_size.width,
+ c->logical_size.height, data->move.final);
}
void action_restart(union ActionData *data)