if (bottom && ABS(bottom) < c->size_inc.height)
bottom = bottom < 0 ? -c->size_inc.height : c->size_inc.height;
- // When resizing, if the resize has a non-zero value then make sure it
- // is at least as big as the size increment so the window does actually
- // resize.
+ /* When resizing, if the resize has a non-zero value then make sure it
+ is at least as big as the size increment so the window does actually
+ resize. */
x = c->area.x;
y = c->area.y;
ow = c->area.width;