GList *client_list = NULL;
static GSList *client_destructors = NULL;
+static GSList *client_hide_notifies = NULL;
static void client_get_all(ObClient *self, gboolean real);
static void client_toggle_border(ObClient *self, gboolean show);
static GSList *client_search_all_top_parents_internal(ObClient *self,
gboolean bylayer,
ObStackingLayer layer);
+static void client_call_callbacks(ObClient *self, GSList *list);
void client_startup(gboolean reconfig)
{
if (reconfig) return;
}
+static void client_call_callbacks(ObClient *self, GSList *list)
+{
+ GSList *it;
+
+ for (it = list; it; it = g_slist_next(it)) {
+ ClientCallback *d = it->data;
+ d->func(self, d->data);
+ }
+}
+
void client_add_destructor(ObClientCallback func, gpointer data)
{
ClientCallback *d = g_new(ClientCallback, 1);
}
}
+void client_add_hide_notify(ObClientCallback func, gpointer data)
+{
+ ClientCallback *d = g_new(ClientCallback, 1);
+ d->func = func;
+ d->data = data;
+ client_hide_notifies = g_slist_prepend(client_destructors, d);
+}
+
+void client_remove_hide_notify(ObClientCallback func)
+{
+ GSList *it;
+
+ for (it = client_hide_notifies; it; it = g_slist_next(it)) {
+ ClientCallback *d = it->data;
+ if (d->func == func) {
+ g_free(d);
+ client_hide_notifies =
+ g_slist_delete_link(client_hide_notifies, it);
+ break;
+ }
+ }
+}
+
void client_set_list()
{
Window *windows, *win_it;
*/
client_show(self);
- /* use client_focus instead of client_activate cuz client_activate does
- stuff like switch desktops etc and I'm not interested in all that when
- a window maps since its not based on an action from the user like
- clicking a window to activate it. so keep the new window out of the way
- but do focus it. */
if (activate) {
gboolean stacked = client_restore_session_stacking(self);
client_present(self, FALSE, !stacked);
if (STRUT_EXISTS(self->strut))
screen_update_areas();
- for (it = client_destructors; it; it = g_slist_next(it)) {
- ClientCallback *d = it->data;
- d->func(self, d->data);
- }
+ client_call_callbacks(self, client_destructors);
/* tell our parent(s) that we're gone */
if (self->transient_for == OB_TRAN_GROUP) { /* transient of group */
if (!real)
return;
+ /* get this early so we have it for debugging */
+ client_update_title(self);
+
client_update_protocols(self);
client_update_wmhints(self);
#endif
client_get_colormap(self);
- client_update_title(self);
client_update_strut(self);
client_update_icons(self);
client_update_user_time_window(self);
GSList *it, *next;
ObClient *c;
+ /* * *
+ Group transient windows are not allowed to have other group
+ transient windows as their children.
+ * * */
+
+
/* No change has occured */
if (oldgroup == newgroup && oldparent == newparent) return;
/** Remove the client from the transient tree wherever it has changed **/
/* If the window is becoming a direct transient for a window in its group
- then that window can't be a child of this window anymore */
+ then any group transients which were our children and are now becoming
+ our parents need to stop being our children.
+
+ Group transients can't be children of group transients already, but
+ we could have any number of direct parents above up, any of which could
+ be transient for the group, and we need to remove it from our children.
+ */
if (oldparent != newparent &&
newparent != NULL && newparent != OB_TRAN_GROUP &&
- newparent->transient_for == OB_TRAN_GROUP &&
newgroup != NULL && newgroup == oldgroup)
{
- self->transients = g_slist_remove(self->transients, newparent);
+ ObClient *look = newparent;
+ do {
+ self->transients = g_slist_remove(self->transients, look);
+ look = look->transient_for;
+ } while (look != NULL && look != OB_TRAN_GROUP);
}
WARNING: Cyclical transient-ness is possible. For e.g. if:
A is transient for the group
- B is a member of the group and transient for A
+ B is transient for A
+ C is transient for B
+ A can't be transient for C or we have a cycle
*/
if (oldgroup != newgroup && newgroup != NULL &&
newparent != OB_TRAN_GROUP)
if (!(self->functions & OB_CLIENT_FUNC_ICONIFY))
self->decorations &= ~OB_FRAME_DECOR_ICONIFY;
if (!(self->functions & OB_CLIENT_FUNC_RESIZE))
- self->decorations &= ~OB_FRAME_DECOR_GRIPS;
+ self->decorations &= ~(OB_FRAME_DECOR_GRIPS | OB_FRAME_DECOR_HANDLE);
/* can't maximize without moving/resizing */
if (!((self->functions & OB_CLIENT_FUNC_MAXIMIZE) &&
{
if (!client_should_show(self)) {
frame_hide(self->frame);
+
+ client_call_callbacks(self, client_hide_notifies);
}
/* According to the ICCCM (sec 4.1.3.1) when a window is not visible, it
}
else {
frame_hide(self->frame);
+
+ client_call_callbacks(self, client_hide_notifies);
}
/* According to the ICCCM (sec 4.1.3.1) when a window is not visible, it
static ObClientIcon* client_icon_recursive(ObClient *self, gint w, gint h)
{
guint i;
- /* si is the smallest image >= req */
- /* li is the largest image < req */
- gulong size, smallest = 0xffffffff, largest = 0, si = 0, li = 0;
+ gulong min_diff, min_i;
if (!self->nicons) {
ObClientIcon *parent = NULL;
return parent;
}
- for (i = 0; i < self->nicons; ++i) {
- size = self->icons[i].width * self->icons[i].height;
- if (size < smallest && size >= (unsigned)(w * h)) {
- smallest = size;
- si = i;
- }
- if (size > largest && size <= (unsigned)(w * h)) {
- largest = size;
- li = i;
+ /* some kind of crappy approximation to find the icon closest in size to
+ what we requested, but icons are generally all the same ratio as
+ eachother so it's good enough. */
+
+ min_diff = ABS(self->icons[0].width - w) + ABS(self->icons[0].height - h);
+ min_i = 0;
+
+ for (i = 1; i < self->nicons; ++i) {
+ gulong diff;
+
+ diff = ABS(self->icons[0].width - w) + ABS(self->icons[0].height - h);
+ if (diff < min_diff) {
+ min_diff = diff;
+ min_i = i;
}
}
- if (largest == 0) /* didnt find one smaller than the requested size */
- return &self->icons[si];
- return &self->icons[li];
+ return &self->icons[min_i];
}
const ObClientIcon* client_icon(ObClient *self, gint w, gint h)
continue; \
if(cur->iconic) \
continue; \
- if(cur->layer < c->layer && !config_resist_layers_below) \
+ if(cur->layer == c->layer) \
continue;
#define HIT_EDGE(my_edge_start, my_edge_end, his_edge_start, his_edge_end) \