#include "event.h"
#include "focus.h"
#include "stacking.h"
-#include "pointer.h"
-#include "hooks.h"
-#include "openboxwrap.h"
-#include "clientwrap.h"
+#include "dispatch.h"
+#include <glib.h>
#include <X11/Xutil.h>
/*! The event mask to grab on client windows */
XWindowAttributes attrib;
XSetWindowAttributes attrib_set;
/* XWMHints *wmhint; */
- PyObject *cw;
XGrabServer(ob_display);
XSync(ob_display, FALSE);
screen_update_struts();
- /* add to the python list */
- cw = clientwrap_new(client);
- PyList_Append(openboxwrap_obj->client_list, cw);
- Py_DECREF(cw);
-
- HOOKFIRECLIENT(managed, client);
+ dispatch_client(Event_Client_New, client);
client_showhide(client);
+ dispatch_client(Event_Client_Mapped, client);
+
/* grab all mouse bindings */
- pointer_grab_all(client, TRUE);
+ /*pointer_grab_all(client, TRUE);XXX*/
/* update the list hints */
client_set_list();
void client_unmanage(Client *client)
{
- int j, seq;
- PyObject *cw;
+ int j;
GSList *it;
g_message("Unmanaging window: %lx", client->window);
- HOOKFIRECLIENT(closed, client);
+ dispatch_client(Event_Client_Destroy, client);
/* remove the window from our save set */
XChangeSaveSet(ob_display, client->window, SetModeDelete);
XSelectInput(ob_display, client->window, NoEventMask);
/* ungrab any mouse bindings */
- pointer_grab_all(client, FALSE);
+ /*pointer_grab_all(client, FALSE);XXX*/
engine_frame_hide(client->frame);
influence */
screen_update_struts();
- /* remove from the python list */
- cw = clientwrap_new(client);
- seq = PySequence_Index(openboxwrap_obj->client_list, cw);
- if (seq == -1)
- PyErr_Clear();
- else
- PySequence_DelItem(openboxwrap_obj->client_list, seq);
- Py_DECREF(cw);
-
- /* notify the wrapper that its useless now */
- if (client->wrap != NULL)
- client->wrap->client = NULL;
-
/* tell our parent that we're gone */
if (client->transient_for != NULL)
client->transient_for->transients =
self->disabled_decorations = 0;
self->group = None;
self->nicons = 0;
- self->wrap = NULL;
client_get_area(self);
client_get_desktop(self);
/* fire the urgent callback if we're mapped, otherwise, wait until
after we're mapped */
if (self->frame)
- HOOKFIRECLIENT(urgent, self);
+ dispatch_client(Event_Client_Urgent, self);
}
}
else
engine_frame_hide(self->frame);
- HOOKFIRECLIENT(visible, self);
+ dispatch_client(Event_Client_Visible, self);
}
gboolean client_normal(Client *self) {
client_shade(self, TRUE);
}
if (self->urgent)
- HOOKFIRECLIENT(urgent, self);
+ dispatch_client(Event_Client_Urgent, self);
if (self->max_vert && self->max_horz) {
self->max_vert = self->max_horz = FALSE;