struct _ObFrame;
struct _ObGroup;
+struct _ObSessionState;
typedef struct _ObClient ObClient;
typedef struct _ObClientIcon ObClientIcon;
/*! The id of the group the window belongs to */
struct _ObGroup *group;
+
+ /*! Saved session data to apply to this client */
+ struct _ObSessionState *session;
+
/*! Whether or not the client is a transient window. This is guaranteed to
be TRUE if transient_for != NULL, but not guaranteed to be FALSE if
transient_for == NULL. */
void client_startup();
void client_shutdown();
+typedef void (*ObClientDestructorFunc)(ObClient *c);
+
+void client_add_destructor(ObClientDestructorFunc func);
+void client_remove_destructor(ObClientDestructorFunc func);
+
/*! Manages all existing windows */
void client_manage_all();
/*! Manages a given window */
/* Returns if the window is focused */
gboolean client_focused(ObClient *self);
+#define client_move(self, x, y) \
+ client_configure(self, OB_CORNER_TOPLEFT, x, y, \
+ self->area.width, self->area.height, \
+ TRUE, TRUE)
+#define client_resize(self, w, h) \
+ client_configure(self, OB_CORNER_TOPLEFT, self->area.x, self->area.y, \
+ w, h, TRUE, TRUE)
+#define client_move_resize(self, x, y, w, h) \
+ client_configure(self, OB_CORNER_TOPLEFT, x, y, w, h, TRUE, TRUE)
+
#define client_configure(self, anchor, x, y, w, h, user, final) \
client_configure_full(self, anchor, x, y, w, h, user, final, FALSE)
void client_unfocus(ObClient *self);
/*! Activates the client for use, focusing, uniconifying it, etc. To be used
- when the user deliberately selects a window for use. */
-void client_activate(ObClient *self);
+ when the user deliberately selects a window for use.
+ @param here If true, then the client is brought to the current desktop;
+ otherwise, the desktop is changed to where the client lives.
+*/
+void client_activate(ObClient *self, gboolean here);
/*! Calculates the stacking layer for the client window */
void client_calc_layer(ObClient *self);
/*! Return the "closest" client in the given direction */
ObClient *client_find_directional(ObClient *c, ObDirection dir);
+/*! Return the closest edge in the given direction */
+int client_directional_edge_search(ObClient *c, ObDirection dir);
+
/*! Set a client window to be above/below other clients.
@layer < 0 indicates the client should be placed below other clients.<br>
= 0 indicates the client should be placed with other clients.<br>