#ifdef HAVE_UNISTD_H
# include <unistd.h> /* for usleep() */
#endif
-#ifdef XKB
-# include <X11/XKBlib.h>
-#endif
#ifdef USE_SM
#include <X11/ICE/ICElib.h>
static void event_hack_mods(XEvent *e)
{
-#ifdef XKB
- XkbStateRec xkb_state;
-#endif
-
switch (e->type) {
case ButtonPress:
case ButtonRelease:
e->xbutton.state = obt_keyboard_only_modmasks(e->xbutton.state);
break;
case KeyPress:
- e->xkey.state = obt_keyboard_only_modmasks(e->xkey.state);
break;
case KeyRelease:
-#ifdef XKB
- /* If XKB is present, then the modifiers are all strange from its
- magic. Our X core protocol stuff won't work, so we use this to
- find what the modifier state is instead. */
- if (XkbGetState(obt_display, XkbUseCoreKbd, &xkb_state) == Success)
- e->xkey.state =
- obt_keyboard_only_modmasks(xkb_state.compat_state);
- else
-#endif
- {
- e->xkey.state = obt_keyboard_only_modmasks(e->xkey.state);
- /* remove from the state the mask of the modifier key being
- released, if it is a modifier key being released that is */
- e->xkey.state &= ~obt_keyboard_keycode_to_modmask(e->xkey.keycode);
- }
break;
case MotionNotify:
e->xmotion.state = obt_keyboard_only_modmasks(e->xmotion.state);
menu_frame_select(e->frame, e, FALSE);
}
else if (ev->type == KeyPress || ev->type == KeyRelease) {
- guint keycode, state;
- gunichar unikey;
+ guint mods;
ObMenuFrame *frame;
- keycode = ev->xkey.keycode;
- state = ev->xkey.state;
- unikey = obt_keyboard_keycode_to_unichar(keycode);
+ /* get the modifiers */
+ mods = obt_keyboard_only_modmasks(ev->xkey.state);
frame = find_active_or_last_menu();
if (frame == NULL)
g_assert_not_reached(); /* there is no active menu */
/* Allow control while going thru the menu */
- else if (ev->type == KeyPress && (state & ~ControlMask) == 0) {
+ else if (ev->type == KeyPress && (mods & ~ControlMask) == 0) {
+ gunichar unikey;
+ KeySym sym;
+
frame->got_press = TRUE;
+ frame->press_keycode = ev->xkey.keycode;
+ frame->press_doexec = FALSE;
+
+ sym = obt_keyboard_keypress_to_keysym(ev);
- if (ob_keycode_match(keycode, OB_KEY_ESCAPE)) {
+ if (sym == XK_Escape) {
menu_frame_hide_all();
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_LEFT)) {
+ else if (sym == XK_Left) {
/* Left goes to the parent menu */
if (frame->parent) {
/* remove focus from the child */
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_RIGHT)) {
+ else if (sym == XK_Right) {
/* Right goes to the selected submenu */
if (frame->selected->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
{
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_UP)) {
+ else if (sym == XK_Up) {
menu_frame_select_previous(frame);
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_DOWN)) {
+ else if (sym == XK_Down) {
menu_frame_select_next(frame);
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_HOME)) {
+ else if (sym == XK_Home) {
menu_frame_select_first(frame);
ret = TRUE;
}
- else if (ob_keycode_match(keycode, OB_KEY_END)) {
+ else if (sym == XK_End) {
menu_frame_select_last(frame);
ret = TRUE;
}
- }
-
- /* Use KeyRelease events for running things so that the key release
- doesn't get sent to the focused application.
-
- Allow ControlMask only, and don't bother if the menu is empty */
- else if (ev->type == KeyRelease && (state & ~ControlMask) == 0 &&
- frame->entries && frame->got_press)
- {
- if (ob_keycode_match(keycode, OB_KEY_RETURN)) {
- /* Enter runs the active item or goes into the submenu.
- Control-Enter runs it without closing the menu. */
- if (frame->child)
- menu_frame_select_next(frame->child);
- else if (frame->selected)
- menu_entry_frame_execute(frame->selected, state);
+ else if (sym == XK_Return) {
+ frame->press_doexec = TRUE;
ret = TRUE;
}
/* keyboard accelerator shortcuts. (if it was a valid key) */
- else if (unikey != 0) {
+ else if (frame->entries &&
+ (unikey =
+ obt_keyboard_keypress_to_unichar(menu_frame_ic(frame),
+ ev)))
+ {
GList *start;
GList *it;
ObMenuEntryFrame *found = NULL;
} while (it != start);
if (found) {
- if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
- num_found == 1)
- {
- menu_frame_select(frame, found, TRUE);
- usleep(50000); /* highlight the item for a short bit so
- the user can see what happened */
- menu_entry_frame_execute(found, state);
- } else {
- menu_frame_select(frame, found, TRUE);
- if (num_found == 1)
- menu_frame_select_next(frame->child);
- }
+ menu_frame_select(frame, found, TRUE);
+ if (num_found == 1)
+ frame->press_doexec = TRUE;
ret = TRUE;
}
}
}
+
+ /* Use KeyRelease events for running things so that the key release
+ doesn't get sent to the focused application.
+
+ Allow ControlMask only, and don't bother if the menu is empty */
+ else if (ev->type == KeyRelease && (mods & ~ControlMask) == 0) {
+ if (frame->press_keycode == ev->xkey.keycode &&
+ frame->got_press &&
+ frame->press_doexec)
+ {
+ if (frame->child)
+ menu_frame_select_next(frame->child);
+ else if (frame->selected)
+ menu_entry_frame_execute(frame->selected, ev->xkey.state);
+ }
+ }
}
return ret;