return FALSE;
}
- /* This means focus moved to the frame window */
- if (detail == NotifyInferior && !in_client_only)
- return TRUE;
-
/* It was on a client, was it a valid one?
It's possible to get a FocusIn event for a client that was managed
but has disappeared.
/* This means focus moved from one client to another */
if (detail == NotifyNonlinearVirtual)
return TRUE;
- /* This means focus had moved to our frame window and now moved off */
- if (detail == NotifyNonlinear)
- return TRUE;
/* Otherwise.. */
return FALSE;
{
XEvent ce;
- ob_debug_type(OB_DEBUG_FOCUS,
- "Focus went to pointer root/none or to our frame "
- "window\n");
+ ob_debug_type(OB_DEBUG_FOCUS, "Focus went to pointer root/none\n");
/* If another FocusIn is in the queue then don't fallback yet. This
fixes the fun case of:
ob_debug_type(OB_DEBUG_FOCUS,
" but another FocusIn is coming\n");
} else {
- /* Focus has been reverted to the root window, nothing, or to
- our frame window.
+ /* Focus has been reverted to the root window or nothing.
FocusOut events come after UnmapNotify, so we don't need to
worry about focusing an invalid window
*/
- /* In this case we know focus is in our screen */
- if (e->xfocus.detail == NotifyInferior)
- focus_left_screen = FALSE;
-
if (!focus_left_screen)
focus_fallback(TRUE);
}
}
else if (!client)
{
- XEvent ce;
-
ob_debug_type(OB_DEBUG_FOCUS,
"Focus went to a window that is already gone\n");
/* If you send focus to a window and then it disappears, you can
- get the FocusIn FocusOut for it, after it is unmanaged.
- */
- if (XCheckIfEvent(ob_display, &ce, event_look_for_focusin_client,
- NULL))
- {
- XPutBackEvent(ob_display, &ce);
- ob_debug_type(OB_DEBUG_FOCUS,
- " but another FocusIn is coming\n");
- } else {
- focus_fallback(TRUE);
- }
+ get the FocusIn for it, after it is unmanaged.
+ Just wait for the next FocusOut/FocusIn pair. */
}
else if (client != focus_client) {
focus_left_screen = FALSE;