#include "focus_cycle.h"
#include "screen.h"
#include "keyboard.h"
+#include "hooks.h"
#include "focus.h"
#include "stacking.h"
#include "obt/prop.h"
static void push_to_top(ObClient *client)
{
+ ObClient *p;
+
+ /* if it is modal for a single window, then put that window at the top
+ of the focus order first, so it will be right after ours. the same is
+ done with stacking */
+ if (client->modal && (p = client_direct_parent(client)))
+ push_to_top(p);
+
focus_order = g_list_remove(focus_order, client);
focus_order = g_list_prepend(focus_order, client);
}
void focus_set_client(ObClient *client)
{
Window active;
+ ObClient *old;
ob_debug_type(OB_DEBUG_FOCUS,
"focus_set_client 0x%lx", client ? client->window : 0);
focus_cycle_stop(focus_client);
focus_cycle_stop(client);
+ old = focus_client;
focus_client = client;
if (client != NULL) {
active = client ? client->window : None;
OBT_PROP_SET32(obt_root(ob_screen), NET_ACTIVE_WINDOW, WINDOW, active);
}
+
+ hooks_queue(OB_HOOK_WIN_UNFOCUS, old);
+ hooks_queue(OB_HOOK_WIN_FOCUS, client);
}
static ObClient* focus_fallback_target(gboolean allow_refocus,
/* nothing is focused, update the colormap and _the root property_ */
focus_set_client(NULL);
- /* if there is a grab going on, then we need to cancel it. if we move
- focus during the grab, applications will get NotifyWhileGrabbed events
- and ignore them !
-
- actions should not rely on being able to move focus during an
- interactive grab.
- */
event_cancel_all_key_grabs();
/* when nothing will be focused, send focus to the backup target */
return ok;
}
-