#include "screen.h"
#include "render/theme.h"
-#define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask)
#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask | \
- ButtonPressMask | ButtonReleaseMask)
+ ButtonPressMask | ButtonReleaseMask | \
+ SubstructureRedirectMask | FocusChangeMask)
#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
ButtonMotionMask | PointerMotionMask | \
EnterWindowMask | LeaveWindowMask)
/* create the non-visible decor windows */
- mask = CWEventMask;
+ mask = 0;
if (visual) {
/* client has a 32-bit visual */
mask |= CWColormap | CWBackPixel | CWBorderPixel;
attrib.background_pixel = BlackPixel(ob_display, ob_screen);
attrib.border_pixel = BlackPixel(ob_display, ob_screen);
}
- attrib.event_mask = FRAME_EVENTMASK;
self->window = createWindow(RootWindow(ob_display, ob_screen), visual,
mask, &attrib);
- mask &= ~CWEventMask;
- self->plate = createWindow(self->window, visual, mask, &attrib);
-
/* create the visible decor windows */
- mask = CWEventMask;
+ mask = 0;
if (visual) {
/* client has a 32-bit visual */
mask |= CWColormap | CWBackPixel | CWBorderPixel;
attrib.colormap = RrColormap(ob_rr_inst);
}
+
+ self->backback = createWindow(self->window, NULL, mask, &attrib);
+ self->backfront = createWindow(self->backback, NULL, mask, &attrib);
+
+ mask |= CWEventMask;
attrib.event_mask = ELEMENT_EVENTMASK;
self->title = createWindow(self->window, NULL, mask, &attrib);
self->titleleft = createWindow(self->window, NULL, mask, &attrib);
self->focused = FALSE;
/* the other stuff is shown based on decor settings */
- XMapWindow(ob_display, self->plate);
XMapWindow(ob_display, self->label);
+ XMapWindow(ob_display, self->backback);
+ XMapWindow(ob_display, self->backfront);
self->max_press = self->close_press = self->desk_press =
self->iconify_press = self->shade_press = FALSE;
} else
XUnmapWindow(ob_display, self->right);
- /* move the plate */
- XMoveWindow(ob_display, self->plate,
- self->size.left, self->size.top);
+ XMoveResizeWindow(ob_display, self->backback,
+ self->size.left, self->size.top,
+ self->client->area.width,
+ self->client->area.height);
/* when the client has StaticGravity, it likes to move around. */
XMoveWindow(ob_display, self->client->window,
- -self->client->border_width,
- -self->client->border_width);
+ self->size.left, self->size.top);
}
}
void frame_adjust_client_area(ObFrame *self)
{
- /* resize the plate */
- XResizeWindow(ob_display, self->plate,
- self->client->area.width, self->client->area.height);
+ /* adjust the window which is there to prevent flashing on unmap */
+ XMoveResizeWindow(ob_display, self->backfront, 0, 0,
+ self->client->area.width,
+ self->client->area.height);
}
void frame_adjust_state(ObFrame *self)
*/
/* reparent the client to the frame */
- XReparentWindow(ob_display, self->client->window, self->plate,
- -self->client->border_width, -self->client->border_width);
+ XReparentWindow(ob_display, self->client->window, self->window, 0, 0);
/*
When reparenting the client window, it is usually not mapped yet, since
/* select the event mask on the client's parent (to receive config/map
req's) the ButtonPress is to catch clicks on the client border */
- XSelectInput(ob_display, self->plate, PLATE_EVENTMASK);
+ XSelectInput(ob_display, self->window, FRAME_EVENTMASK);
/* set all the windows for the frame in the window_map */
g_hash_table_insert(window_map, &self->window, self->client);
- g_hash_table_insert(window_map, &self->plate, self->client);
+ g_hash_table_insert(window_map, &self->backback, self->client);
+ g_hash_table_insert(window_map, &self->backfront, self->client);
g_hash_table_insert(window_map, &self->innerleft, self->client);
g_hash_table_insert(window_map, &self->innertop, self->client);
g_hash_table_insert(window_map, &self->innerright, self->client);
Reparent events that are generated by us are just discarded here.
They are of no consequence to us anyhow.
*/
- if (ev.xreparent.parent != self->plate) {
+ if (ev.xreparent.parent != self->window) {
reparent = FALSE;
XPutBackEvent(ob_display, &ev);
break;
/* remove all the windows for the frame from the window_map */
g_hash_table_remove(window_map, &self->window);
- g_hash_table_remove(window_map, &self->plate);
+ g_hash_table_remove(window_map, &self->backback);
+ g_hash_table_remove(window_map, &self->backfront);
g_hash_table_remove(window_map, &self->innerleft);
g_hash_table_remove(window_map, &self->innertop);
g_hash_table_remove(window_map, &self->innerright);
}
self = client->frame;
- if (win == self->plate) {
- /* conceptually, this is the desktop, as far as users are
- concerned */
- if (client->type == OB_CLIENT_TYPE_DESKTOP)
- return OB_FRAME_CONTEXT_DESKTOP;
- return OB_FRAME_CONTEXT_CLIENT;
- }
/* when the user clicks in the corners of the titlebar and the client
is fully maximized, then treat it like they clicked in the