if (!interactive_states) {
if (!grab_keyboard(TRUE))
return FALSE;
- if (!grab_pointer(TRUE, OB_CURSOR_NONE)) {
- grab_keyboard(FALSE);
- return FALSE;
- }
}
s = g_new(ObInteractiveState, 1);
if (!interactive_states) {
grab_keyboard(FALSE);
- grab_pointer(FALSE, OB_CURSOR_NONE);
keyboard_reset_chains();
}
}