return TRUE;
}
-gboolean keyboard_interactive_grab_in_progress()
-{
- return interactive_states != NULL;
-}
-
void keyboard_interactive_grab(guint state, ObClient *client,
ObAction *action)
{
next = g_slist_next(it);
if (s->client == c)
- keyboard_interactive_end(s, 0, FALSE);
+ s->client = NULL;
}
}