/* render stuff */
+ Client *client;
Window frame;
Window title;
Appearance *a_title;
void menu_free(char *name);
void menu_show(char *name, int x, int y, Client *client);
+void menu_hide(Menu *self);
MenuEntry *menu_entry_new_full(char *label, Action *action,
MenuEntryRenderType render_type,
void menu_entry_render(MenuEntry *self);
+void menu_entry_fire(MenuEntry *self);
+
#endif