#define __menu_h
#include "action.h"
+#include "render/render.h"
+
#include <glib.h>
+extern GHashTable *menu_map;
+
typedef struct Menu {
char *label;
+ char *name;
GList *entries;
/* GList *tail; */
void (*update)( /* some bummu */);
void (*mouseover)( /* some bummu */);
void (*selected)( /* some bummu */);
+
+
+ /* render stuff */
+ Client *client;
+ Window frame;
+ Window title;
+ Appearance *a_title;
+ int title_min_w, title_h;
+ Window items;
+ Appearance *a_items;
+ int bullet_w;
+ int item_h;
+ int width;
} Menu;
typedef enum MenuEntryRenderType {
MenuEntryRenderType_None = 0,
- MenuEntryRenderType_Submenu 1 << 0,
- MenuEntryRenderType_Boolean 1 << 1,
- MenuEntryRenderType_Separator 1 << 2,
+ MenuEntryRenderType_Submenu = 1 << 0,
+ MenuEntryRenderType_Boolean = 1 << 1,
+ MenuEntryRenderType_Separator = 1 << 2,
- MenuEntryRenderType_Other 1 << 7
-} MenuEntryType;
-
+ MenuEntryRenderType_Other = 1 << 7
+} MenuEntryRenderType;
typedef struct {
char *label;
Menu *parent;
- Action action;
+ Action *action;
MenuEntryRenderType render_type;
+ gboolean hilite;
gboolean enabled;
gboolean boolean_value;
- gpointer render_data;
Menu *submenu;
+
+ /* render stuff */
+ Window item;
+ Appearance *a_item;
+ Appearance *a_disabled;
+ Appearance *a_hilite;
+ int y;
+ int min_w;
} MenuEntry;
-Menu *menu_new(char *label, Menu *parent);
+void menu_startup();
+void menu_shutdown();
+
+Menu *menu_new(char *label, char *name, Menu *parent);
+void menu_free(char *name);
+
+void menu_show(char *name, int x, int y, Client *client);
+void menu_hide(Menu *self);
+
MenuEntry *menu_entry_new_full(char *label, Action *action,
- MenuEntryRenderType render_type,
- gpointer render_data, gpointer submenu);
+ MenuEntryRenderType render_type,
+ gpointer submenu);
#define menu_entry_new(label, action) \
- menu_entry_new(label, action, MenuEntryRenderType_None, NULL, NULL)
+ menu_entry_new_full(label, action, MenuEntryRenderType_None, NULL)
+
+void menu_entry_free(MenuEntry *entry);
void menu_entry_set_submenu(MenuEntry *entry, Menu *submenu);
void menu_add_entry(Menu *menu, MenuEntry *entry);
+
+MenuEntry *menu_find_entry(Menu *menu, Window win);
+
+void menu_entry_render(MenuEntry *self);
+
+void menu_entry_fire(MenuEntry *self);
+
#endif